Author Topic: realism?  (Read 11109 times)

Offline gr770

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realism?
« on: 01-08-2010, 05:08:29 »
Yeah my suggestions if forgotten hope is going down the realism way and in general.
NO HUD- just a compass or someway of actually saying where the krauts are
More classes- it promotes better team work
Mumble support- inter fire team play
binocular can show distance- Helps with the no hud thing (Brit north 100m, etc.)
Get a TG server online- I only see at most 20 people in 1 server. TG brings tons of people.
I never seen something that can revive people. What is the point of incapacitated?

Offline gr770

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Re: realism?
« Reply #1 on: 01-08-2010, 05:08:46 »
Er... minimap instead of hud. The hud is good. (except minimap)

Offline Yronno

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Re: realism?
« Reply #2 on: 01-08-2010, 06:08:58 »
You're saying you don't want to get rid of the HUD. just the minimap? It's been suggested before. Most people just say, '"That's Project Reality's business, we'll stick to our pseudo/quasi-realism".

Offline FatJoe

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Re: realism?
« Reply #3 on: 01-08-2010, 06:08:12 »
Forgotten Hope 2 is not pushing the limit on the realism side but staying right between the fun and serious bit.

However we do provide the ability to each player to play without a hud with a simple editing of a txt file within FH2 (I forget how exactly it was done.. and no idea if it's still 100% working :S )
How do you mean: more classes promotes better teamplay?
Mumble support, cool idea but no idea how that's implemented into FH2. I could ask the rest of the team on that bit..
I am pretty sure they did not have a Range Finder in the binoculars 70 some years ago, thus being kinda unrealistic suggestion :)
What is TG?
You indeed can't revive players, and the standard FH2 server preference setup has incapacitated time at 0 if I remember correctly, so normally you don't get to experience that incap time one PURE FH2 servers..

Offline Chariot

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Re: realism?
« Reply #4 on: 01-08-2010, 06:08:35 »
I must admit, i would love to have PR realism in FH2. But gotta make do with what ya got.
« Last Edit: Today at 18:07:17 by Chariot »
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Offline gr770

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Re: realism?
« Reply #5 on: 01-08-2010, 07:08:05 »
No HUD-still sticking with it
More classes- if you spread out duties you'll have to depend on someone. Or like vehicle classes like some mods do. (which those I don't really like).  It is possible to have more than 6 in a squad so all members can specialize.
Mumble- I agree
BICs- Hmm they did zoom so you could figure out what zoom is what distance
TG- tactical gamer HUGE BATTLEFIELD CLAN. They set up servers. Mods that have their support have more players online.

Offline Chariot

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Re: realism?
« Reply #6 on: 01-08-2010, 07:08:32 »
Well there is a pilot kit but i dont know what happened to the tankercommander kit that was in FH1.
as for your other suggestions i'll leave it to a dev.
« Last Edit: Today at 18:07:17 by Chariot »
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Offline [130.Pz]S.Lainer

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Re: realism?
« Reply #7 on: 01-08-2010, 07:08:56 »
  Mumble would be great! PR touched on this with its last release but it would be awesome if FH2 could take it one step farther.  Mumble is open source and seems very adaptable to about anything you could want to do with it.  We already have an FH2.exe so launching that could launch the mumble front end when you launched FH2.   
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Offline sn00x

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Re: realism?
« Reply #8 on: 01-08-2010, 08:08:51 »
exactly what is this mumble thing? O.o

Offline Toddel

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Re: realism?
« Reply #9 on: 01-08-2010, 08:08:53 »
its a Teamspeakclone . you guys ever heared from ingame Voip?

Offline ajappat

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Re: realism?
« Reply #10 on: 01-08-2010, 09:08:28 »
its a Teamspeakclone . you guys ever heared from ingame Voip?
I see you haven't tried it.

Offline VonMudra

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Re: realism?
« Reply #11 on: 01-08-2010, 09:08:23 »
Yeah my suggestions if forgotten hope is going down the realism way and in general.
NO HUD- just a compass or someway of actually saying where the krauts are
More classes- it promotes better team work
Mumble support- inter fire team play
binocular can show distance- Helps with the no hud thing (Brit north 100m, etc.)
Get a TG server online- I only see at most 20 people in 1 server. TG brings tons of people.
I never seen something that can revive people. What is the point of incapacitated?


1)  If you want no HUD, there is a way to do it (I'm sure someone here can enlighten you to it).

2) There's no need for more classes if you consider the pick up kits.

3)  I thought there was mumble support?  Either way, teamspeak and vent work fine, plus squadspeak ingame.

4)  You don't need to judge distance as there is no actual sight adjustment for distance.

5)  Donno about the server thing

6)  There is no point to incapacitated.  Most servers have that turned off for that reason.  You cannot be revived, and it will stay that way.

Offline ajappat

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Re: realism?
« Reply #12 on: 01-08-2010, 10:08:04 »
Btw, why all realism whores always want to revive half dead people? I don't see how it is realistic to patch up guy with adrenaline shot or shock paddles from certain death to full fighting condition again.

Offline Laffey

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Re: realism?
« Reply #13 on: 01-08-2010, 10:08:11 »
The incapacitated stop you flying across half the map when you get shot by a k98 or something

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Offline THeTA0123

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Re: realism?
« Reply #14 on: 01-08-2010, 11:08:31 »
I must admit, i would love to have PR realism in FH2. But gotta make do with what ya got.
you would

we wont
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