Nice maps, but.
Elsenborn Ridge could seriously use pushmode or even sector push though, even with 110 players it's small fireteams running in circles around each other all over the map backcapping all the day. Also, while steep hills being impassable is realistic, public roads being impassable is not (because BF2 vehicles cannot into torque), see pic for example (click to enlarge):
Don't get me wrong, it's an ossum map, but should probably culminate on the attack on the railyard and Castle Wolfenstein instead of said places changing ownership all the time to lone ninjas.
Herrlisheim could also use some push, now the flags are all over the place and in public play you have separate battles being waged uncoordinated, or in most cases, most flags are simply ignored while people flock to where the action is.
Nordwind, the cluster of three flags in the center gets all the attention, the outlying flags are a sideshow for backcappers.
Foy is probably the best of the bunch as is, though the cluster of flags right next to each other in the beginning is a bit meh.
Also, lightmaps in all maps have some funky features, especially in indoors. It's nice to see that the lights are on even though the town is ruined and there's nobody home (klik für Lebensraum):
Indoors, this is not as disturbing, but when you run into tents that are brightly lit from the OUTSIDE too...
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HOWEVER, to all the naysayers claiming mappacks kill FH2, NYANA NYANA NYANA, 110 players was the highest I spotted on these custom maps.