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Topics - Andromahkos

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Modding / Adding "Riders" to other vehicles...
« on: 15-08-2012, 07:08:35 »
I would like to add riders to other vehicles that otherwise might not have them.

Specifically I am thinking about adding some riders to the M3A1 Stuart series, and maybe more riders to the cruiser tanks and other smaller vehicles.

I didnt think much about this until I saw the number of riders on the Carro 11/39, and i figured, why couldnt we add riders to the smaller tanks, especially since it seems the TankRiders are coded under a common file and then their actual placement is taken care of with coordinates under the Vehicle tweak file.

How is this done?  Is this done in Max? or with a part of BFTools?  Please let me know,

Thanks

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Hello All,

I would like to make some minor modifications to the meshes used in the game, like just make a bayonet longer, or a rifle a bit longer or modify a  helmet.

I did a lot of mesh modifcation in bf1942 and their respective mods, as long as it did not screw up the collision elements.  I have done a lot of modeling and texturing so I do know my way around a bit with models.  This whole setup with bf2 though has me stumped.

This is just for a personal modification.

I have 3dsMax9, I have the BFTools for 3dsMax9 and the POE tools.  (I have been searching on the internet for a couple of days now...  :)  )

I also have gmax and the gmax tools, but found out that I couldn't import the bundlemeshes...

I am just looking at minor mesh modifications here, not importing/exporting a completely new model.  I just want to import the model into gmax or 3dsMax9, push and pull some vertices around and then export it back to game... thats all.

Does anyone have some tutorials or guides or suggestions to do this?  The tutorials I have read have to do with creating a model and then exporting it ot the game, but nothing really on something as simple as I want to do.

Any assistance is greatly appreciated.

Thanks,

P.S.  Forgotten Hope 2.45 is the best!!!


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