Author Topic: El Alamein 64  (Read 39408 times)

Offline luftwaffe.be

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Re: El Alamein 64
« Reply #75 on: 05-12-2010, 13:12:27 »
nope, always aircraft for me. In an Africa map when I crash, it's like 99 percent aircraftrelated ...

Offline THeTA0123

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Re: El Alamein 64
« Reply #76 on: 07-12-2010, 16:12:55 »
Its a Hslan tradition to climb that mountain  ;D


btw el alamein needs light and medium bombers

Only if germans get more VWs in the main.
Done
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Offline Rage51

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Re: El Alamein 64
« Reply #77 on: 17-07-2011, 01:07:32 »
Gents, have played this map for first time since 2.4 patch and have found serious issues with the Co-op version, not played the normal yet.

Some AA guns are floating, as is a 25 pounder, an MG and a British truck spawns mid air and falls down beside that arty. One AA is just south of Kidney, the pounder is NW of Mit and another AA is N of Mit.

Next up is the sounds, the Beaufighter just plain is wrong now and the Spitfire is still too. One other player said the 109 was screwed up noise wise too sadly.

The floating stuff is easier fixed than the noises I'd imagine, I CTD before I noted anything else wrong so sorry but I came on here to pass the news sharpish.
« Last Edit: 17-07-2011, 01:07:27 by Rage51 »

Offline Turkish007

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Re: El Alamein 64
« Reply #78 on: 01-10-2012, 21:10:57 »
How 'bout adding 2-3 saharianas on this map?

Offline Natty

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Re: El Alamein 64
« Reply #79 on: 02-10-2012, 07:10:08 »
We're probably more likely to remove all the unnecessary vehicles and weapons and focus on the tank battle.

Offline Horstpetersens

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Re: El Alamein 64
« Reply #80 on: 03-10-2012, 06:10:55 »
what is unnecessary ?
except maybe the Dorchester....
i hope it stays untouched and wont get ruined like other maps.

Offline Natty

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Re: El Alamein 64
« Reply #81 on: 03-10-2012, 13:10:47 »
what is unnecessary ?

pretty much everything except tanks and planes.

Offline |7th|Nighthawk

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Re: El Alamein 64
« Reply #82 on: 03-10-2012, 13:10:38 »
Don't erase the Käfer!
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Offline Turkish007

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Re: El Alamein 64
« Reply #83 on: 03-10-2012, 16:10:28 »
Why not remove some AA trucks and replace them with saharianas, less than there were AA trucks before?

Offline Flippy Warbear

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Re: El Alamein 64
« Reply #84 on: 03-10-2012, 16:10:44 »
Saharianas werent around at the battle of Alamein.

Offline Turkish007

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Re: El Alamein 64
« Reply #85 on: 03-10-2012, 17:10:06 »
Aww...  :-[

Offline LuckyOne

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Re: El Alamein 64
« Reply #86 on: 05-10-2012, 11:10:44 »
Alright give me more variety in tanks then... Valentines, Matildas, anything! Just don't erase all the "special, rarely used assets" and replace them with regular Shermans and Crusaders...
This sentence is intentionally left unfinished...

Offline hyperanthropos

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Re: El Alamein 64
« Reply #87 on: 05-10-2012, 12:10:09 »
Alright give me more variety in tanks then... Valentines, Matildas, anything! Just don't erase all the "special, rarely used assets" and replace them with regular Shermans and Crusaders...

^100% percent with you there. I suppose all those Grants from earlier battles didnt just tranform iton Shermans at some point.
I dlike to see some Shermans onlater maps replaced with Grants if the map allows it. I have to say its kind of sad to delete those special vehicles like Dorchesters etc. but yeah there are not neccesary one those vast desert maps like El alamein. Still those vehicles belong to FH2 dont forget that.

Offline hyperanthropos

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Re: El Alamein 64
« Reply #88 on: 29-07-2013, 15:07:13 »
OKAY I KNOW DOUBLE POST, BUT MY LAST ONE IS SOON GETTING ONE YEAR OLD

One thing that should be considered on some maps is when the planes with bombs spawn.

For example the P40 with bombs on Sidi Bou Zid, the Planes on Meuse Riverline or the Hurricane with Bombs on Alam Halfa dont spawn at the beginning of the round only under certain command post constellations.

I think this could be added on El Alamein if the bases/drive way for the tanks dont get somewhat closer to the front line. Getting bombed three times in a row isnt that unlikely. If the way to the front line was only like 2,5 minutes alright. But how loing is it 3-4? At least it seem to me like that.
Other thing I dont see much to do against it as a tanker. Pilots cant be readyly available for you they sure got better things to do. Also there is no moble AA I thing at least Sdkfz 9 with Flakvierling (please none of the Blitzfalks) and the armored truck with the Bofors for the allies would be great.

How many planes with anti tank equipment are on this map per team? 2 or 3? If the latter is the case the third could spawn only if the side has no command post. Only one or none of the central ones something like that.

(hope that is not already the case, but if yes oh god something should be done about the drive ways for the tanks.)


P.S.: An other usual phenomenon 88 with totally stupid field of vision, the second one right central flak is almost useless for the Germans. Its incredibly unrealistic that the crew would set up their gun having able to shot only 30 meters ahead of them. For the Brits its differetn though...
In gameplay terms its not that the allies hadn't anything to deal with the 88s: Many planes, Arty, Field Arty.

Offline Matthew_Baker

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Re: El Alamein 64
« Reply #89 on: 09-05-2014, 01:05:15 »
I feel like I haven't seen the Brits win this map in a loooong time. Wondering if it's just me or an actual balance issue. (anybody else seen the Allies dominate on this map?)
I guess I'm wondering why the Brits have the same amount of tickets as the Germans when they start with the bleed?

At the beginning of the round they have to assault the two ridges while German inf and AT guns are dug in. It takes a while for German tank reinforcements to get up there; this at least gives them some time to shell the positions and move their tanks up to support the inf. But even after seeing the Brits grab one or both flags, they're at a disadvantage because of how many tickets were drained trying to assault the ridges. I also feel like rounds on this map are very short in comparison to other maps.

Personally I would give the British more tickets; 200(?) or so as a buffer to assault the first 2 flags.

It's a fun map, :) I love the asset loadout and the inf battles surrounded by tank battles, I just can't remember the last time the British have done anything but get shelled at Makh Khad.