I'm still undecided on the new tanking system. Tank battles generally last longer now, which I think is definitely a good thing, and I don't mind the occasional weirdness of kill shots leaving a bit of health left along with the occasional shot bouncing off or doing very little damage. The distinction I think has to be made there is that it's not realistic, but it is like an analogy for realism. In real life there were so many variables and the same shot hitting the same area a thousand times won't produce the same result every time. I also like that now in 2.45, you spend a fair bit of time when you're driving a tank retreating to repair or get more ammo.
One thing I dislike about the changes is it seems like a lot of tanks aren't as "scary" as they should be. A Panther tank should be a fucking big deal to encounter, and your team should put great effort into destroying it, but now it's just a bit like "Oh you're going on holiday to the Farmhouse flag are you? Have a nice trip, I'll see ya when you get back, and by the way, there's a Panther there". I remember in FH1, seeing a KT or just a regular Tiger was a legitimate OH SHIT moment, but it isn't really the case anymore. Similarly, the Allies of course have some vehicles that should be like this too, such as the Valentine on some maps feeling more like a fat Crusader than a heavy tank, and the M36 Jackson (especially now with no HVAP) is just sort of a nuisance, like a fly that needs to be swatted instead of a tank destroyer that can blow up anything you have from any range, and fuck up whole squads at once with 90mm HE shells. I'll put it this way: before 2.45 some vehicles (King Tiger, Tiger, Churchill, etc.) felt like bosses in an adventure game, where you really had to be on top of your game and work together to defeat. Now they feel like a turtle to jump on.
And I know I spam this in every tank thread, but I would really like to see tanker kits on more maps! We need them!