@ Drawde
Great going man and thanks in advance... Might also want to see what bots can/cannot do with artillery, especially howitzers, if not mortar
About the AIX tanks firing both coax mg and HE, that really opens doors. I do think tanks need to use HE alot less though and mgs more.. perhaps, HE only at infantry like AT infantry and sappers with mg on everyone else... which brings me to my next point
I noted something playing a fixed Luttich. I replaced the M4A1 with the British variant.. ironic, since that was the one CTDing goodwood earlier and a funny thing happened
A Panther kept firing AP shells at me once when I was an infantry man. I was not sure it was me or my tanks far off until it hit the Wolverine and so I shrugged it off as ta tank-tank combat... But it bothered me how low it aimed sometimes i.e as though trying to hit the closer target, me.. some of its shots hit the ground right infront of me, while my tanks were well out of sight in the rear...
Later in that game, I tried to use a zook on the Panther, and it fired an AP point-blank into me and killed me. No friendly tank was anywhere nearby
Also, I once tried to use a panzershrek on an M4A1 and got hit by HE on three consecutive lives before i finally got it. As though it changed to HE specifically because I had the shrek and not because I was infantry. I'm not sure if anyone has looked at the code closely enough since 2.25 and netiher WinterHilf, nor LegionX are commenting, but it does seem like it was purposefully done
Although, with infantry using charges against tanks with the sapper kit, the devs might want to have these included in their HE target list. Again, if its possible, maybe coax mg should be for non-AT or xpack-armed infantry.
Also noted a terrible flaw in the camping Vehicle bots of 2.25. And I now see what CannonFodder meant
Sure, let bots camp AT guns and other stationary weapons, but they camp vehicles, neither changing position or bailing for anything. Tanks will park outside flag zones that are out of their range and sit there waiting for infantry to come. maybe, there should be a change that they bail after a while with nothing to do. But for GP vehicles and armored transports, this is a must. Once they get to their destination or close enough (When the driver is moving else where), they should bail and go on foot. Only the defensive gunner should be allowed to stay on the gun - And even he should switch to driver seat if no one else gets in there for a while - And be able to switch back if he sees infantry in his way
Drivers also don't seem to care to point the vehicle in the right direction for gunners. This is another thing that could be looked at.
Oh, and I think the useless german tank issue seems to be far from fact in Luttich - German tanks, including the Puma own the battlefield in that map