Not sure if this has been already said somewhere, but it seems harder to hit anything in crouch with a sniper than prone or even standing...maybe its just me... but I pretty much have to stand to avoid having my view completely obscurred by brush rather than crouch and make myself less of a target cuz I couldn't hit squat.. or almost couldn't
Now for general animation... I'm not sure... It looks lovely, alot better than 2D and more fluid... BUT, someone once said it was the worng distance, and after watching a few 2.2 vids, I must say I agree... It might be a bit too revolutionary, but the view from the sight should basically fill the lower end of the screen - As is now, swiching from firing from the hip to firing down the sights seems to be pretty much shifting the weapon to the center of the screen... It was the case in 2D sights.. but it seems more obvious in 3D sights
Like I said, it might be a bit experimental and may kill gameplay if done, since the only game I know that uses this correctly is BIA... but it's worth considering, no?