Author Topic: Weapon 3D ironsights/sway feedback  (Read 32533 times)

Offline djinn

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Re: Weapon 3D ironsights/sway feedback
« Reply #15 on: 24-09-2009, 22:09:31 »
Not sure if this has been already said somewhere, but it seems harder to hit anything in crouch with a sniper than prone or even standing...maybe its just me... but I pretty much have to stand to avoid having my view completely obscurred by brush rather than crouch and make myself less of a target cuz I couldn't hit squat.. or almost couldn't

Now for general animation... I'm not sure... It looks lovely, alot better than 2D and more fluid... BUT, someone once said it was the worng distance, and after watching a few 2.2 vids, I must say I agree... It might be a bit too revolutionary, but the view from the sight should basically fill the lower end of the screen - As is now, swiching from firing from the hip to firing down the sights seems to be pretty much shifting the weapon to the center of the screen... It was the case in 2D sights.. but it seems more obvious in 3D sights

Like I said, it might be a bit experimental and may kill gameplay if done, since the only game I know that uses this correctly is BIA... but it's worth considering, no?
« Last Edit: 24-09-2009, 22:09:21 by djinn »

Offline Nerdsturm

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Re: Weapon 3D ironsights/sway feedback
« Reply #16 on: 25-09-2009, 05:09:01 »
Not sure if this has been already said somewhere, but it seems harder to hit anything in crouch with a sniper than prone or even standing...maybe its just me... but I pretty much have to stand to avoid having my view completely obscurred by brush rather than crouch and make myself less of a target cuz I couldn't hit squat.. or almost couldn't

If your crouching or standing the scope moves in and unpside down "V" shape, however the shot always goes to the same spot at the top of the shape. Just shoot when the scope is at the top of the "V" and you'll hit a lot more.

Offline djinn

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Re: Weapon 3D ironsights/sway feedback
« Reply #17 on: 26-09-2009, 01:09:05 »
thanx

Offline Kev4000

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Re: Weapon 3D ironsights/sway feedback
« Reply #18 on: 18-11-2009, 04:11:42 »
I've done a lot of changes based on feedback from this thread:
http://www.youtube.com/watch?v=hjOV4DR_H24&fmt=22

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Re: Weapon 3D ironsights/sway feedback
« Reply #19 on: 18-11-2009, 05:11:39 »
I've done a lot of changes based on feedback from this thread:
http://www.youtube.com/watch?v=hjOV4DR_H24&fmt=22

Looks awesome!

Offline rattovolante

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Re: Weapon 3D ironsights/sway feedback
« Reply #20 on: 18-11-2009, 10:11:50 »
BAR recoil still "looks" a bit too low
I know a BAR weights almost twice than a Garand, but the difference "looks" huge from the video
sorry I can't be any more technical, I have no idea how their recoil actually feels in real life



BTW, just nitpicking but since the mod strives for detail...
was the Carcano 91 rear sight modified? in 2.2 it's set to 450m instead of battle sights (0-300 m). Since virtually all engagements in FH2 are at very short range, battle sights would be more appropriate

Rear sight set at 450m (this is how FH2's model looks like in 2.2):


Raising rear sight (up to 2000m for volley fire):


Full forward position sets sight to battle sight for 0-300m:



PS: could the "shooting range" test map be released? I guess many players might find it useful! :)
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Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #21 on: 18-11-2009, 11:11:34 »
need to be very nice to knoffhoff to get that map
i asked him a few times but he doesn't want it released.
it is a functional map that serves very well for our testing, he did a good job on that one. not sure why he refuses to release it.
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Offline Flippy Warbear

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Re: Weapon 3D ironsights/sway feedback
« Reply #22 on: 18-11-2009, 11:11:56 »
Maybe because of all those juicy unreleased not-yet-shown upcoming goodies, ooOOooOoooOOoo?  ;)

Offline DLFReporter

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Re: Weapon 3D ironsights/sway feedback
« Reply #23 on: 18-11-2009, 11:11:35 »
Maybe because of all those juicy unreleased not-yet-shown upcoming goodies, ooOOooOoooOOoo?  ;)

QFT... of shite black choppers outside all of a sudden....
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Offline rattovolante

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Re: Weapon 3D ironsights/sway feedback
« Reply #24 on: 18-11-2009, 12:11:56 »
Maybe because of all those juicy unreleased not-yet-shown upcoming goodies, ooOOooOoooOOoo?  ;)

Is there extensive amount on unreleased content in it?
if not, just remove it and only keep the released stuff.

Ok, a shooting range map isn't too hard to make from scratch, but the one in the video looks very nice and I'm against reinventing the wheel (er... map) in general
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Offline Kev4000

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Re: Weapon 3D ironsights/sway feedback
« Reply #25 on: 18-11-2009, 14:11:33 »
Reason is we want people figuring out weak spots on tanks etc. by actually playing and not finding out on a firing range.

However, all the neccesary content and statics are in the mod. Can't stop ya from making one yourself.

Offline Ts4EVER

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Re: Weapon 3D ironsights/sway feedback
« Reply #26 on: 18-11-2009, 16:11:22 »
Will you add the 3d scopes to all sniper weapons?

Offline Flippy Warbear

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Re: Weapon 3D ironsights/sway feedback
« Reply #27 on: 18-11-2009, 16:11:02 »
Will you add the 3d scopes to all sniper weapons?

Way ahead you. :)

Offline Ts4EVER

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Re: Weapon 3D ironsights/sway feedback
« Reply #28 on: 18-11-2009, 16:11:11 »
Nice. However, I would make the space that is taken in by the scopes bigger, to reduce the "unzoomed" area around it, if you know what I mean.

Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #29 on: 18-11-2009, 17:11:59 »
i know what you mean
this makes sniping a bit harder at first since the target is smaller. just takes some more practice to adjust to the changes.
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