Author Topic: Forgotten Hope 2 Weapon Animation Preview sauer38h  (Read 7415 times)

Offline McCloskey

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #45 on: 21-10-2012, 14:10:21 »
able to shoot MGs while crawling

Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #46 on: 21-10-2012, 15:10:02 »
then that shouldnt be possible too; isnt it ridiculous that you seem to be holding your weapon to your side but in first person view its ready to aim?

Offline McCloskey

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #47 on: 21-10-2012, 15:10:33 »
It isn't. There's a crawling animation for both 1p and 3p, it just snaps to the firing animation the moment you pull the trigger. It's the reason there isn't a lowered weapon stance for the standing animations, because there isn't an actual animation for aiming down the sights transition (it's simply done by the engine). It isn't actually much of a problem for crawling as you want to stay still while firing otherwise you'll get massive amount of deviation and won't hit the barn doors.

Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #48 on: 21-10-2012, 15:10:27 »

Offline McCloskey

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #49 on: 21-10-2012, 15:10:15 »
Perhaps you could share with me what exactly I am supposed to see?

Offline Tankbuster

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #50 on: 21-10-2012, 16:10:30 »
Look at the Nade launcher

Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #51 on: 21-10-2012, 17:10:33 »
Just at 0:32-0:33 the player is crawling, and he's able to shoot, the rifle doesnt move to the sides or anything.

Offline jan_kurator

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #52 on: 21-10-2012, 17:10:43 »
Just at 0:32-0:33 the player is crawling, and he's able to shoot, the rifle doesnt move to the sides or anything.
because it lacks 1p crawling animation MGs have (but it is still possible to shoot from prone with them and it always will be) it would be just ridiculous to disable shooting from prone position ::)

Offline Turkish007

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #53 on: 21-10-2012, 17:10:48 »
not while prone, while crawling. They're different.

Offline McCloskey

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #54 on: 21-10-2012, 17:10:39 »
the crawling animation is there ONLY for MGs, nothing else. and you can fire with ANYTHING while crawling, you just don't do it with MGs/AT weapons because you want to hit something.

Offline bad_santa12345

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #55 on: 21-10-2012, 21:10:17 »
It's the reason there isn't a lowered weapon stance for the standing animations, because there isn't an actual animation for aiming down the sights transition (it's simply done by the engine).
Idk about FH2 but all vBF2 weapons do have actual zoom transition animations.

Offline McCloskey

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Re: Forgotten Hope 2 Weapon Animation Preview sauer38h
« Reply #56 on: 21-10-2012, 22:10:01 »
Actually scratch what I wrote, while there really isn't such transition for third person, (yes, it is there for first person) it has nothing to do with why the weapons are held the way they are.