Author Topic: Sidi Rezegh 64  (Read 41791 times)

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Sidi Rezegh 64
« Reply #30 on: 21-06-2009, 23:06:42 »
The brits bleed until they cap all airfield flags. The Germans then get the bleed and some tanks and have to recap it.

Really?... because i was just palying this today and once the brits captured the blockhouse flag the germans started to bleed. and it didnt stop the whole round becuase they never made any attempt to regain that blockhouse flag... However, they did a great job of keeping us out of the airfield. We never had more than one flag at a time but they were still bleeding... needless to say it led to their ultimate demise

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Sidi Rezegh 64
« Reply #31 on: 22-06-2009, 21:06:45 »
Really? Well, if this is the case, Sidi might be bugeed after all, because I have had experiences with this map starting to bleed without having all 3 airfield flags, or not start to bleed with them.

Offline Ionizer

  • Full Member
  • ***
  • Posts: 1.524
  • Carrier of Squirrel Flu
    • View Profile
Re: Sidi Rezegh 64
« Reply #32 on: 23-06-2009, 02:06:33 »
Last Thursday (Or Friday?) on WOLF, we played Sidi 64.  The player numbers were about 30 or so to begin with and gradually dropped to less than 10 over the course of the map.  At one point towards the end of the map, when there were about 7 people per side, the British had every flag, including the Blockhouse, but they continued to bleed.  I think the map might be bugged.  Or it might have been an isolated incident, but I think it deserves a check-up.
 

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Sidi Rezegh 64
« Reply #33 on: 23-06-2009, 21:06:05 »
Maybe something else being buggy? I was driving on the road towards the big building in the south a few times and everytime my tank blew up. I thought it was supposed to be minefields on the SIDES of the road and I can remember having driven through there before. Just that round all tanks were blowing sky high when they wanted to pass that road. It is clearly visible my tank is in the middle of the road:


Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.921
  • Adequately docile
    • View Profile
Re: Sidi Rezegh 64
« Reply #34 on: 23-06-2009, 21:06:45 »
its a minefield.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Sidi Rezegh 64
« Reply #35 on: 23-06-2009, 22:06:17 »
its a minefield.
Indeed


*points his finger at the Mine-sign
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Sidi Rezegh 64
« Reply #36 on: 24-06-2009, 00:06:57 »
its a minefield.

Mmm, I'm sure I have driven there in the past... I'll check next time.

*points his finger at the Mine-sign

Which isn't on the road like in so many other maps, you mean? ;)  :P

Offline Kubador

  • FH-Betatester
  • ***
  • Posts: 1.531
  • Flippin' Warbears since 1988
    • View Profile
Re: Sidi Rezegh 64
« Reply #37 on: 24-06-2009, 02:06:51 »
It's a bug IMHO. the mine field that lays nearby streaches onto the road. To avoid it you have to go from left side along the trench (watch out as there are minefields as well) and THEN go through with the road where usually a tellermine awaits...

But thanks slayer for reminding me of this. I think this should be fixed for the next release, definately. It just puts off people.

Offline HadrianBT

  • Jr. Member
  • **
  • Posts: 251
    • View Profile
Re: Sidi Rezegh 64
« Reply #38 on: 26-06-2009, 00:06:29 »
I honestly thought it was designed to be that way.

Right now the driver of a Brit tank has to swing left, go along the left edge of the road (slightly across the trench) then swing left again around the rear part of the trench. That way you show your side to the Pak-38 gun and you also slow down somewhat. So the Pak gunner has the chance to do something before his demise, even if the tank is a Matilda.

I instead would suggest to leave it as it is currently, as most people know how to navigate though this trap anyway and it adds to the fun of the map (I saw numerous times how people got blown up there by a Pak, I even did that once myself).
Proud member of CWC dev team (voice-recording).
"im sorry,but you sound like an old grumpy man listening to rock music" AngryBeaver
"Some argue that the only thing in the world you cannot get used to is an icicle up yours, because it will melt" Kelmola

Offline Capten_C

  • Full Member
  • ***
  • Posts: 1.201
  • Well well well well well well well
    • View Profile
    • Youtube
Re: Sidi Rezegh 64
« Reply #39 on: 26-06-2009, 21:06:55 »
You could certainly drive through there before 2:15 (UIVMM).
A well known no-go area now for the veteran soldiers.. ;)
LEGENDARY FORGOTTEN HOPE 2 ROUNDS!!! >> https://www.youtube.com/watch?v=2xtJF9fL1YI

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Sidi Rezegh 64
« Reply #40 on: 26-06-2009, 21:06:42 »
You could certainly drive through there before 2:15 (UIVMM).

I'm happy to realize dementia hasn't set in yet ;)

With kubador I'm hoping this will be fixed. Btw: just to clarify, I was in the Stuart in the middle of the road. I think the other Stuart driver would have been killed before 2.15 anyway.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Sidi Rezegh 64
« Reply #41 on: 27-06-2009, 20:06:21 »
I'm in a game right now where all flags are british and they are still bleeding, so there might really be a glitch.

edit: Now the Germans/Italians capped blockhouse and got the bleed.

Offline Knoffhoff

  • Moderator
  • ***
  • Posts: 125
  • Vorstopper
    • View Profile
Re: Sidi Rezegh 64
« Reply #42 on: 28-06-2009, 01:06:17 »
I will take a look what is wrong with bleed right now and will also do some balancing on favor for the germans. Thanks for your feedback.

Offline luftwaffe.be

  • FH-Betatester
  • ***
  • Posts: 1.360
    • View Profile
Re: Sidi Rezegh 64
« Reply #43 on: 28-06-2009, 01:06:05 »
yes indeed, the bleed is bugged, and it doesn't only work for allies but also the other way around.

For instance: when a team gets all flags and still bleeds, they have to wait for the enemy team to grab any flag (so the 3 airfield flags or the north one) and then the bleed will reverse.

It doesn't happen all the time tough.

But if  it happens the smartest thing to do would acctualy be stop attacking since the enemy will keep bleeding that way :P

Offline Dukat

  • Masterspammer
  • ****
  • Posts: 4.041
    • View Profile
Re: Sidi Rezegh 64
« Reply #44 on: 28-06-2009, 22:06:27 »
My impression was that that passage was once passable. Or maybe passable with jeeps only, while tanks blow up. However, I got no clue where the mines are and thus I simply never go there but pass the minefield in the north of that position.

I'm not sure about the bleed though. My impression is, that it always takes a moment for the bleed to shift after all 3 flags have been capped. But maybe you're right and it does only shift once the enemy caps a flag in return. All fixes are appreciated.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom