Author Topic: Bombers  (Read 8567 times)

Offline sn00x

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Re: Bombers
« Reply #45 on: 05-01-2011, 03:01:30 »
I support any type of bombers added in game! I don't care what kind as long as there are some German ones.lol

also adding this will make having air superiority <- "dont know if that spell right" a thing to have

ahh! the german bias continues! +1

take that you allied mo'fos!

Offline im_a_lazy_sod

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Re: Bombers
« Reply #46 on: 05-01-2011, 03:01:49 »
XB-25G please  :P

Seriously though

Heavy bombers wouldn't be useful enough due to the time it would take them to reach a suitable altitude to effectively avoid light AA rounds, but then they'd be so high that the ground would be so hard to see

Medium/Support bombers such as a lot of the ones already mentioned (He-111, Ju88, B-25, A-26, Ar-234 etc.) would be very useful - but there would be too many allied medium/support bombers for the later maps due their incredible air superiority

The German bombers would better be used in North Africa/Battle of Britain/Europe 1939-1941 but that is just me hoping :)

Good suggestion though - I support it

Offline Kelmola

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Re: Bombers
« Reply #47 on: 05-01-2011, 05:01:53 »
As long as visibility is what it is, and map size is what it is, heavy bombers do not make any sense whatsoever.

Only the mediums that were historically used either in low-level attacks or dive bombing should be included, that means no He-111 as it was pretty much a medium-altitude level bomber. Why no level bombers, well, no working bombsight for instance and even if there were, see the comment above.

Also, mediums should be countered with mediums on opposite side, interceptors and/or moar AAA since a plane that can take a beating and drop up to 10 bombs separately before reloading could be quite overpowered on FH2 battlefield.

Offline Torenico

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Re: Bombers
« Reply #48 on: 05-01-2011, 06:01:05 »
Worked well in Fh1, i dont see why it shouldnt work in FH2...


Offline johnkeel105

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Re: Bombers
« Reply #49 on: 05-01-2011, 07:01:48 »
Forgotten Hope 1 had many bombers and I actually enjoyed pulling off bomber missions into enemy territory while fully loaded with clan members. I wish I could do this in Forgotten Hope 2. Is it perfectly realistic, probably not, but I think it can realistically represent a war time situation which involved these heavy bombers. Bring on the 4K sized maps, I am ready for some bombing runs, some all Air and anti-air maps would be awesome.
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Offline djinn

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Re: Bombers
« Reply #50 on: 05-01-2011, 10:01:23 »
Well, the nay-sayers have a point, Fh2 is more tactical than Fh1 was. So flyable bombers, especially heavy bombers don't have a place or it makes the game more arcade than it already is...

However, its supposed to be WW2 so I feel bombers should be a part if we want to have the complete feel... And in Fh2, I feel that FEEL is as much a part of the game

I once suggested this earlier, but I will reiterate, I think bombers could be like in World in conflict, making commander control more interesting, and the winners of a battle not only being the one with the best players, but the best coordination and commander feedback

So the commander gets more than just arty and supplies, but different types of asset according to historical accuracy.

Now, the commander, unlike the rest of the game CAN be in a grey area between tactical and strategic, in that he can call in such assets as arty and bombers depending on the scope, and the type of target

Arty would be best against infantry, unless its major guns, then we have heavy bombing which is best for scorched earth tactics. And there will be varying kinds of bombing, from carpet bombing, to tactical bombing to close air support (Which is player controlled)

Heavy bombing
These are auto-planes that fly in based on commander targeting, and work like arty with planes, but with different concentration of the bombs - There are varying types of bombing with different radius of influence and concentration depending on the battle. Medium bombers bomb smaller areas with greater concentration, heavy bombers carpet-bomb larger areas with lower concentration per area. In some cases, there are tactical bombers in the form of a series of fighter-bombers or tank busters that streak in and attack the selected area.

Now, these vary from human-controlled attacks in the sense that, for such maps, air assets are only support role, and not large a role enough to justify human-controlled planes, or come in from too far off to be simulated

Human controlled
In this instance, the commander only targets an area, and this is showed on all maps as a line with a plane at the end, and perhaps the commander-arty-ground-zero symbol i.e. pulsing rings. This tells any pilot that the commander wants a bombing run on that area.... A different type would be a strafing run, which is also a line with a plane at the end, but with tracers coming from the image to signify a strafing run over a bombing run. Another option is that of a spot. The commander can target an area to be spotted, an a spotter plane would know where to go.

The commander has all these as options, although some may not exist depending the battle, and what assets were available

SL can call in the various kinds to be acknowledge by the commander - And some can be called in directly by SL without having to go through the commander i.e close air support.

This will make the commander role more interesting, and more inclusive, and battles more tactical, and victories more of a combined-effort.

*Oh,and yes, since the battles are based on varying scopes of battles, from simple battles like PDH and PHL, to major operations like Goodwood, El Alamein and Cobra, the types of assets available can vary greatly, and more freely
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« Last Edit: 05-01-2011, 10:01:45 by djinn »

Offline DLFReporter

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Re: Bombers
« Reply #51 on: 05-01-2011, 10:01:54 »
All the nice and great ideas. Now we just need a coder who manages to force BF2 to do these things for FH2...  :-[
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Offline Sgt. Powderhound

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Re: Bombers
« Reply #52 on: 05-01-2011, 10:01:25 »
Who cares about the bombing side of things? I just want to go on epic strafing runs with an A-20G. :D

Offline djinn

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Re: Bombers
« Reply #53 on: 05-01-2011, 11:01:11 »
Who cares about the bombing side of things? I just want to go on epic strafing runs with an A-20G. :D

Well, then thank goodness there's more than just 'you', innit?

Offline THeTA0123

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Re: Bombers
« Reply #54 on: 05-01-2011, 13:01:25 »
I support any type of bombers added in game! I don't care what kind as long as there are some German ones.lol

also adding this will make having air superiority <- "dont know if that spell right" a thing to have

ahh! the german bias continues! +1

take that you allied mo'fos!
Bring it!

seriously bring it!
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Offline Alakazou

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Re: Bombers
« Reply #55 on: 05-01-2011, 13:01:16 »
Kildar don't you know that Stukas have the maneuverability of UFOs?!

Actually there is only one instance I would support heavy Allied bombers, such as the B24, B17, and Lancaster. If somewhere were to make an "air-only" bombing of Normandy map that would HAVE to be 4km x 4km in order to allow such large aircraft.

Love that

Seriously, Fh2 need huge thing like battleship or heavy bomber for map like Bob or midway,
I know it's not tactical weapons, but who cares, just use them in map made for it. I miss to be a gunner on the B-17 when japanese zero or bf-109 who try to destroy us. It was a part of the FH experience. You want to recreate the big battle but only in a tactical way. We need the hugeness and epicness of air battle and ship battle.
« Last Edit: 05-01-2011, 13:01:41 by Alakazou »

Offline THeTA0123

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Re: Bombers
« Reply #56 on: 05-01-2011, 13:01:48 »
But BF2 engine cannot properly bring in these things.

Or unless massive and massive amounts of time is imputted.

Things like Light and medium bombers have a far better chance of seeing light in FH2 then battleships and B17's
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Offline Smiles

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Re: Bombers
« Reply #57 on: 05-01-2011, 13:01:23 »
Who cares about the bombing side of things? I just want to go on epic strafing runs with an A-20G. :D

Well, then thank goodness there's more than just 'you', innit?

Alright, have you played maps like Mareth, Gazala, El Alamein? Manning the bofors or flaks to defend a hill or city? Spawning with your wrench because they get blown up every 2 minutes. The bofors or Vierling are continuously getting shot up with the planes, and the flak and 2 pun ders by tanks. You repair m, and o noo.. there comes the rain, the commander placed the arty marker and boom, every asset ive been repairing with blood sweat and tears are blown up by these magical scripted explosions. Dont forget about the player controlled artilery, they can do exactly the same.

I dont even like the commander artillery, let allone a scripted heavy bomber!
Please, just let the bombers, if implemented, be player controlled so we as players can just kill them like any other thread.

And yes, these player controlled bombers can just have the same effect as described, but now we still have some kind of control, defense, against them, making the repair jobs not entirely useless.
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Offline Alakazou

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Re: Bombers
« Reply #58 on: 05-01-2011, 13:01:52 »
But BF2 engine cannot properly bring in these things.

Or unless massive and massive amounts of time is imputted.

Things like Light and medium bombers have a far better chance of seeing light in FH2 then battleships and B17's

If bf2 support 4km x 4km map (I know it's bugged, but what I have heard it was ok for air and sea battle), I don't know why it should support big b17 and battleship allready ingame.

Azreal say he will support it that can mean it don't take that much time like you think.
« Last Edit: 05-01-2011, 13:01:31 by Alakazou »

Offline THeTA0123

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Re: Bombers
« Reply #59 on: 05-01-2011, 13:01:50 »
But BF2 engine cannot properly bring in these things.

Or unless massive and massive amounts of time is imputted.

Things like Light and medium bombers have a far better chance of seeing light in FH2 then battleships and B17's

If bf2 support 4km x 4km map (I know it's bugged, but what I have heard it was ok for air and sea battle), I don't know why it should support big b17 and battleship allready ingame.

Azreal say he will support it and it don't take that much time like you think.
Its possible and he supports it, but it'll still take alot of time BECAUSE we have other campaigns ahead  ;)

I support this to mate, trust me. I would so wanna see fleets of ships(especialy cruisers) and Big heavy bombers bombing the frak out of everything
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