Good Morning,
1. We (I speak for the admin team) try to include every new player into the game as good as possible.
We invite them on TS3, into forums, Mumble, Squads and help them with their first steps in FH2.
2. I remember being flamed for a certain
"stupid/silly wait in line" rule.
Not that such a rule would make it possible for newbies to try out vehicles/weapon kits. No...
3. Our map rotation on 762#4 features 37 different maps out of 38 that FH2 has to offer today (all but Hyacinth for the non working objectives). Those maps are being randomly rearranged into a 37 map succession every day at 9 am UTC (server restart). Sorry for being so arbitrary.
4. Try finding appropriate examples to make your point, sheikyerbouti, please.
Reality check: x4fun I<ODIUM>I
Total playing time:
2306 hours (might be some afk hours in that to start the servers).
Out of that: time in non fixed objects (added up): roundabout
507 hours.
http://www.762-ranking.de/fh2stats/?page=playerstats&pid=63735842&ln=enThat was the time when I "blocked" vehicles. Do the math, if you wish.
Terribly sorry for doing such a damage to FH2.
@topic: What about the once proclaimed idea of having smaller releases say once a trimester that only include 2 maps or just some bugfixes. Why make the players wait so long for a release that may or may not come?
How about keeping them involved with FH2 by making smaller, but more recent releases?
Noone will be angry to have just 1 map half a year. In addition, fixes to new maps and bugs could be done at much shorter notice (half a year instead of 1+1/2 year).
There is no need for pressuring oneself into having huge "big bang releases" of 10 maps at once.
Or having "the one Eastern Front/Pacific release"
How about a news saying "Christmas map present: Salerno 1943"?
The developers might rather ask themselves "what is feasible?" than "what is ideal?".