LMGS
These take some time to aim down the sites so get used to giving time for that delay before entering a potential hairy situation - Learn to fire from the hip but know where it is useful and where it is not - Best positioning for firing from the hip is while stationary, preferably in a crouch. Avoid using these standing since they use tracers and are loud, thus given your position away
REMEMBER: Its more difficult to hit a dot than a line - Proning, facing your target is better than standing
Fire a few rounds and relocate - Don't just stay there and blast away - Much if the issues in firing small arms is not the skill in aiming, but the philosophy of 'how to' and 'when to' use them
RIFLES
Firing from the hip with these is a desperate act that only happens rarely - Sure get used to doing it, but remember how rare you should use it - You know where the crosshair is - Get used to aiming down the sights quickly and taking fire - Many feel they need a perfect target to fire - You wont get one any better by delaying - You will just get shot
Don't be fooled by the weapon sway - its only cosmetic - once you aim in, thats it, put the beed on the enemy and take fire
NEVER go into a battle with only one shot - Recall how many rounds you have and reload if neccesary - There are enough ammo boxes and clips to avoid running out. At long range, sometimes a well placed grenade round is better than a firing contest. If engaged in a prolongued firefight adjust position while keeping your lhead down - Make as small a target of yourself as possible - If possible use boxes and obstacles leaving something like a slit to fire from
SMGS
Opposite of rifles, get confident with firing from the hip - At average range, you are likely to hit the target with a short burst
Gently lower the mouse after your first shot to keep the gun level or all succesive shots will go overhead - Fire in bursts, this eint no John Wayne movie - Don't spray and pray unless you are in a building and you are being beseigned from the only one entry
Firing from down the sights is like a rifle - Don't over-aim. A few secs and brrrp, then Bob's your uncle
If your gun has semi-auto, use it at greater ranges if you need to fire from such distances - Tap-fire if it doesn't have semi-auto
Moreso, than rifles, don't go in half-cocked.. .ie. with a limited amount of ammo - An average spray takes between 5 and 10 bullets fast - At least have 15 bullets in your clip for one or two rounds in a single bout - And a complete clip if going against more poeple - Learn to reload-mid-clip if you are engaged in a firefight against enemies in which either side is trying to gain ground - you don't want to run out while he's right on top of you
AT rifle
Simply put, fire tanks at long range and from odd angles - Don't be a hero, never fire at them from an open area or infront of them. Take as few shots as possible to take out any tank. Don't give them time to figure out where you are.
The Assault rifle
It is a rifle so it has more recoil than an SMG and its shaped like and feels like an SMG so it shares something slightly less than the recoil of the former and the handling of the latter. Learn to enjoy firing semi-auto and use full autp only in close to medium range, firing in short bursts and not in full blast.
*For both SMGs and sometimes assault rifle - Try to gain an advantage, by manouevering closer rather than taking a shot at long rifle range.
Grenades
If using the big-mushroom bomb for the British.. the No.79 is it? Toss and run backward cuz if that thing hits the side of the tank facing you, you go with all the fireworks. Where possible, use cover to avoid the blast radius
If using sticky bombs or Gabeltladung, toss one when close up - Try to get the sticky one ON the vehicle and dash off at an odd angle... If it takes more than one, try and work with someone or if you must go it alone, move to another location before tossing the 2nd (And wait for the 1st to blow up first)
You cannot put the pin of a frag greande back so take it out if you are INDEED going to throw it.
Hold the key for a bit to gain power behind the throw and estimate the projectile of the throw so you don't get it bouncing back or TKing.
The British smoke grenade takes a while for the smoke to build but last longer than the German one - Note the difference - you aren't concealed simply because you threw it - Give it some range when throwing it and directly between you and the enemy location otherwise its no good since you will emerge in the open rather quickly
Pistol
At close range this mother can be a real killer - Fire as fast as you can hit the button and do it for at least three shots before re-aiming - Anything more, and you will be off target, anything less and you might just piss the guy off
semi-auto
The carbine works similar to an over-sized pistol - Aim, puck-puck-puck, rinse-repeat. The M1 on the other hand takes a bit more than an average rifle to aim since its recoil is not taken up in a reload action - And it will recoil like a BREN by the 2nd shot
Here's how to use this one to be a real killer, aim fast, fire, lower a notch, fire again.... See the lowering of the mouse like a spring-like motion and you will always return the rifle to its initial aim. After 3 or 4 shots - Sometimes, it might just be two for distant targets, relax the rifle and take aim again
I might be wrong, but the G43 is alot like the M1 with a tad less recoil - Use similar tactics noting the variation
The sharpened blade
Don't EVER under-estimate the byonet or knife. Learn to draw them in a heart beat and use at repeatedly for success - The byonet takes a longer time to lange so try to get in close enough, but be aware of its reach. Put yourself in a position if you MUST use a blade to take out the enemy as close as possible especially, round a bend or over a buff - And deinifely, if you see him reloading, it MIGHT etter choice then aiming and firing
REMEMBER, the weapon is only as good as the one using it - Move liek you have a purpose and move in group - At the end of the day, luck is another factor and you want to reduce the chances of your getting hit, even if it means someone else might - Work in tandem with a team to Fix, Flank and Finish your opponent
Skill in the end is how a person uses all he's got, NOT how excellent an aim he is or how much he can pwn with a particular gun - Most times, that's just urban legend.
YOU TOO CAN BE A GOOD SOLDIER