The problem that this map often kills servers, is that, the action is not concentrated enough. I want to compare this map with the 2.1 Gazala, where Bir Hakeim just makes the map extremely boring.
the bugged kits also contributed to the poor balance of the map, but that's easily fixed.
I know most people here won't agree with me, but I suggest that
1. Remove the flag "farm"
It seemed a bit too radical but currently the farm is diverting too many players from the town/church (by observations)
Personally I don't find the farm having much tactical value for both sides(IF the town is actually the focus of this map) other than being some sort of distraction. One of the reasons of such distraction, is, ironically, the fighting there is often too epic.
Mathematically, the spread of action should follow the normal distribution of action for a 4-flag system like the current luttich (the action SHOULD concentrate in the town for the majority of the games). However the fun in the farm distorted the distribution thus it had very low value of existance as a flag.
(please excuse my lousy mathematics, not gonna make a model here)
2. Expand the Town
It would then become reasonable to expand the size of town after removal of the farm flag because more action is expected there
3. Lengthen Capture Time(not grey time)
Logical change when flags reduced from 4 to 3.
4. If someone miss the farm(and I do), make it a 16-player map
It would certainly be intense to fight in the farm instead of letting it being forgotten