Author Topic: Maximum Firepower - Forgotten Hope 2 Update  (Read 7472 times)

Offline Kelmola

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #15 on: 24-09-2012, 10:09:11 »
What was wrong with the MG34 Lafette? ??? Hope it gets readded also in a future clientside patch ;)

Offline PanzerKnacker

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #16 on: 24-09-2012, 12:09:46 »
Deacon? Can you eat that?
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline hyperanthropos

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #17 on: 24-09-2012, 13:09:00 »
Removed the MG34 Lafette? Because its was bugged, what buggs did it have?
I know that it sometimes disappeared and build up inside a building instead on top of it, but these are no reasons to delete it in my oppinion.

Very sad to hear this, so the Brits still have their tripod and the germans lost the Lafette?
« Last Edit: 24-09-2012, 13:09:19 by hyperanthropos »

Offline Jimi Hendrix

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #18 on: 24-09-2012, 13:09:05 »
Removed the MG34 Lafette? Because its was bugged, what buggs did it have?
I know that it sometimes disappeared and build up inside a building instead on top of it, but these are no reasons to delete it in my oppinion.

Very sad to hear this, so the Brits still have their tripod and the germans lost the Lafette?

 I think the Jerries have enough toys as it is.

 Hell, the allies still don't have mobile arty.

 :(



Offline Eat Uranium

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #19 on: 24-09-2012, 13:09:14 »
Quote
* Removed bugged MG34 Lafette from purple_heart_lane, mareth_line, tunis coop and singleplayer.
Afaik those maps were still using the normal version of the lafette, not the special ai tuned version.

Offline djinn

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #20 on: 24-09-2012, 15:09:33 »
mg34 caused the map to crash. Anyone who ever played PHL SP/ Co-op would never get past the 88 without it CTDing. This fixes that.


Offline NTH

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #21 on: 24-09-2012, 15:09:28 »
I don't always submit screenshot of the week, but when I do, it gets picked as the winner ;D

Anyway, very nice MG. And did the server patch fix the broken Anctoville though?

It should fix Anctoville, if  am not mistaken. Would be a shame if Anctoville remains unplayable till next patch.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
(From: First in the Field, Gault of the Patricias by Jeffery Williams, page 72.)

Offline ajappat

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #22 on: 24-09-2012, 15:09:51 »
I think that possible fix for flag bug is really big thing. We have all encountered it and we have all got frustrated with it. No more  :)

Offline Turkish007

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #23 on: 24-09-2012, 16:09:30 »
Anyone care to answer my question?  ::)

Offline ajappat

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #24 on: 24-09-2012, 16:09:25 »
Anyone care to answer my question?  ::)
Care to read this topic? It's answered just couple posts above your post.  ;)

Offline THeTA0123

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #25 on: 24-09-2012, 17:09:53 »
I am heavy weapons guy! And DIS! is my new weapon!


Lovely render! Lovely gun! The waterjackets seems correct(the big snowcollecting caps did appeared in 1943 however), so are the mountings.

http://www.youtube.com/watch?v=UdQArmIvVgo

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Butcher

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #26 on: 24-09-2012, 17:09:17 »
Are you going to give the wheeled version a push-mode similar to the AT-guns?
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline djinn

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #27 on: 24-09-2012, 18:09:55 »
Anyone care to answer my question?  ::)

It hasn't been answered. Any one can answer the deacon question?

Offline Paythoss

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #28 on: 24-09-2012, 18:09:18 »
nah ... Still waiting for DShK  ;D

Maxim gonna be in NKVD kit ( with no penalty for TK  ;D )   ;) ?

Offline jan_kurator

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #29 on: 24-09-2012, 19:09:47 »
Anyone care to answer my question?  ::)

The Deacon had extremely misaligned ironsights, and that is the sort of bug that can only be fixed by a client patch.  So until the next version, it has been removed to prevent people getting frustrated with it.

It hasn't been answered. Any one can answer the deacon question?