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Messages - jan_kurator

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31
Is the team considering the same about the Regio Esercito? Actually I know nothing about Italian smoke grenades and such (mines, binoculars), but Matthews' B4 really added immersion to Italian maps. Be advised, it's not a request, just a question.
maybe  8)

32
Is this a patch or what?
It is what you asked for, a 2.58 patch torrent.

Wouldnt it of been wiser to issue a small patch alone for just two changes?
I would be wiser for you to download it inside a proper location, then it will weight only few Mb.

34
FH2 Help / Support / Re: Static mesh
« on: 27-06-2021, 09:06:17 »
try asking in the tech-support channel on our Discord.

35
Singleplayer and Coop / Re: Single Player Bots
« on: 07-06-2021, 23:06:06 »
question was about 100 bots (50 vs 50)

36
Singleplayer and Coop / Re: Single Player Bots
« on: 25-05-2021, 09:05:22 »
As far as I know, you can't play 50 vs 50 with bots. BF2' hardcoded limit of bots in game is 48 (that's how far the bot slider in game goes), all you can do is setting bot ratio to 100, this will move all 48 bots to Team 1 (always Axis). Editing the file is a workaround to add more bots above the mentioned limit, so after you move 100% of the bots to Team 1, everything above the limit will end up in the Team 2 (Allies).

37
FH2 Help / Support / Re: Slow loading times and client files
« on: 23-05-2021, 18:05:35 »
by clicking it, my bad, don't put it in your root folder, but in \Battlefield 2 (or Forgotten Hope 2)\mods\fh2 folder instead, it will unpack all the zips, you can then remove them (remember about backups)

38
FH2 Help / Support / Re: Slow loading times and client files
« on: 23-05-2021, 16:05:28 »
if I unpacked the _client files (objects, common etc.) , would it result in faster load times?
Probably not, but you can try and compare your loading times. Be sure to remove (backup first!!) all the .zips after you unpack them. I'd go for unpacking them all, to do so quickly use the file I attached below (place it in your fh2 root folder)

if not, do you have any tips to increase load times?
buy a Solid-state drive

39
FH2 Help / Support / Re: FH2 Objects in BF 2 editor
« on: 18-05-2021, 21:05:21 »
1. Rubble like that is achieved via undergrowth
2. Those big railcars are vBF2 statics, you need to unpack those (and load in the BF2 editor) in order to place them on your map

40
Singleplayer and Coop / Re: Increase amount of Fireteams?
« on: 12-05-2021, 09:05:32 »
9 is the hardcoded limit.

41
FH2 Help / Support / Re: Error while verifying account
« on: 08-05-2021, 22:05:15 »
Try asking in the tech-support channel on Discord

42
Bug Reporting / Re: How do you turn it off
« on: 05-05-2021, 21:05:37 »
you don't turn these off, you supposed to fix them! get your mapdata.py files sorted, and errors will be gone

43
Suggestions / Re: More polish weapones
« on: 28-04-2021, 13:04:46 »
What would be the use of these considering half of them are garage made underground weapons? FH2 does not portray partisans movements, only regular combatants and armies. Weapons available on FH2 maps are based on weapons which were available to the troops during those battles in real life. Seeing Polish underground army weapons is highly unlikely.

These will be available for the Germans on some of the upcoming France 1940 map, since Germans used plenty of captured ones during the war: UNDER NEW MANAGEMENT

44
Bug Reporting / Re: Weird End of Game Message
« on: 23-04-2021, 19:04:39 »
It can't happen per map, if anything, it would always appear on all Finnish maps. Try to reproduce it, or simply repair your game. Maybe your loc files are missing.

45
FH2 Help / Support / Re: FH2 Objects in BF 2 editor
« on: 22-04-2021, 09:04:28 »
You can use standalone to work with Editor, FH2 objects are part of FH2, not BF2. Standalone version is just a cut out version of BF2 (FH2 is still a BF2 mod, you need the base game to run it), without levels folders and probably some other bits.

Did you follow the basic tutorial on how to setup your editor? You can find it here.

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