Looked thru a dozen pages of posts, and did a search, but can't find this topic/problem.
I'm new to modding, and have successfully replaced a few weapons in some of the kits (i.e. m1903a1 with springfield03a4scope in UW_Ranger_Scout.inc, etc).
Wanted to replace Winchester shotgun in US AntiTank kits, so I looked in the init.con file for a few levels (Bastogne, Brest, Omaha) to see what AT kits they use. When I look in those AT kit inc files in objects_server.zip they all list a Colt1911 (or some derivative). No shotgun in any of them. Yet in-game the AT class comes up with the Winchester Model 12. No pistol. All the other in-game AT weapons seem to match the kit inc - just not the Colt. There must be some kind of override going on(?), but I've looked every place I can think of and can't find it.
Including, but not limited to:
1. ClientArchives and ServerArchives.com within a level (where existed - Advance on Foy). Some additional kits were loaded via WaW archives, but no ATs.
2. tmp.con within the level
3. various other archives (common_client, common_server, objects_client, object_weapons_client, etc, etc)
4. the con & tweak files for the Colt1911 (and derivatives) and Winchester.
Some levels come up with the "correct" AT weapon list in-game (i.e. Eppeldorf), but they seem to use the UW_TankHunter_GarandGrenade kit as opposed to the UW_Antitankassault (and its derivatives).
I found a few grenade overrides (FewerGrenades.inc) in objects_server.zip\Common, so I assume it's something similar, but nothing for a Winchester/shotgun that I can find. I even manually unpacked several archives so I could do a file-content search for the words "Winchester" or "shotgun" within the inc, con, & tweak files. "Winchester" pops up in a couple of UW_Pickup... kits, but otherwise nothing.
I'm at a loss. If anyone has any insight I'd GREATLY appreciate it! Thanks!!
Other notes: we play exclusively coop.