Author Topic: Flying physics in FH 2.2  (Read 11139 times)

Offline DLFReporter

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Re: Flying physics in FH 2.2
« Reply #15 on: 16-09-2009, 09:09:13 »
I also liked the old physics better.  TIE fighters was a good comparison.  I never had problems landing in 2.15 either, so I don't know why the landing aspect would be changed.

The landing aspect changed with the plane physics, which were intentionally made to make flying easier for new people and to fit planes on Normandy maps. With the old physics you almost flew from one side of the map to the other while turning the FW.

I guess it's just personal preference at this point if you like it or not.
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Offline Die Happy

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Re: Flying physics in FH 2.2
« Reply #16 on: 16-09-2009, 10:09:39 »
why does everyone think the planes got faster
THEY GOT SLOWER COMPARED TO 2.15
they are just more agile and seem to reach their topspeed faster.

sure it is not perfect but i guess in BF2 WW2 planes will NEVER be perfect or close to what they were in FH 0.7. thats just engine limitations.

be sure the work on the planes continues, but for now i think it makes flying more enjoyable than in 2.15. specially for all the newcomers.
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Offline NTH

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Re: Flying physics in FH 2.2
« Reply #17 on: 16-09-2009, 11:09:24 »
why does everyone think the planes got faster
THEY GOT SLOWER COMPARED TO 2.15
they are just more agile and seem to reach their topspeed faster.

sure it is not perfect but i guess in BF2 WW2 planes will NEVER be perfect or close to what they were in FH 0.7. thats just engine limitations.

be sure the work on the planes continues, but for now i think it makes flying more enjoyable than in 2.15. specially for all the newcomers.

Thank you for posting this.
Everybody in the server was telling me the planes got faster, while I kept telling them the BF109 (El Al) is now the little brother of the Stuka with regards to speed.


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Offline Potilas

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Re: Flying physics in FH 2.2
« Reply #18 on: 16-09-2009, 12:09:28 »
I liked 2.15 fly physics more. 2.2 is not terrible, but if I could choose it would be 2.15. Planes are in minor role so I dont care much (only in 6 maps?). There is one thing what little bit bugs me about planes. Aircraft weapons deals too much damage agains other planes. When you are behind enemy tail it is instant kill when spray hits to target.

 

Offline THeTA0123

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Re: Flying physics in FH 2.2
« Reply #19 on: 16-09-2009, 12:09:34 »
Must admit though, i fell in love with the Typhoon yesterday. in one life, i shot down 2 FW190's, and used my rockets in a dive, to kill 2 tigers, a panther and a..............Kubelwagen  lol
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Offline Die Happy

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Re: Flying physics in FH 2.2
« Reply #20 on: 16-09-2009, 12:09:17 »
i can agree that planes go down a little too easy right now. but at leas they do get down before you were not able to hit them and wasted all your ammo on 1 plane just because the hits didnt get registered.

now to find a middle ground. maybe just buffing the planes health a little ...
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Offline Zurich163

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Re: Flying physics in FH 2.2
« Reply #21 on: 16-09-2009, 20:09:11 »



When I saw you were added to the betatest team, I was expecting you to comment on the new plane physics since you seem to mostly fly planes.  I was surprised when I never noticed you saying anything against or in favor of the new system.



  I did, but I was told it was to late to change them, and that's the way they were going to be.

Offline Tiny

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Re: Flying physics in FH 2.2
« Reply #22 on: 17-09-2009, 11:09:44 »
When it comes to BF2/FH2 I think of all vehicles as a scaled down version of the real one. With their different advantages/disadvantages over others.

FW190
Has an extremely short take-off distance, a bit to short IMO, we all know this is not a simulator but come on. Very agile and manouverable which I like, because it should be. And the firepower is immense, as it should be. Speed is good. But it really needs a different sound than the 109, but it's a first time release for this theater so I'm not complaining.

ME109
Should be fast as it is in real life. Slowing it down was a mistake. The speed/climb rate was perfect in 2.15. Making it more manueverable was also a mistake. Essentially it has been switched into a bit of a spitfire. It was really "realistic" how it was before, the spit with its speed and agility, the 109 as the fast, high-altitude one.

Stuka
I guess speeding it up a bit didn't hurt. However could have left the manueverability as it was. It should feel like a hit & run aircraft, it did, but not anymore.

Can't say much about the allied planes since I havn't really tried them out. The new Typhoon seems nice. However a big plus in flying overall is thanks to the 1.5 patch, the improved hitboxes, makes it alot more challenging.  

Offline DLFReporter

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Re: Flying physics in FH 2.2
« Reply #23 on: 17-09-2009, 12:09:02 »
The main problem with planes in FH2 is that there is no wing lift and so there are no stalls as well.
This makes it quite hard to program flying physics of WW2 planes. It's either reduced manoeuvrability with long take-offs and landings or high manoeuvrability and high speed with short take-offs and landings iirc.

Can't say much about the allied planes since I havn't really tried them out. The new Typhoon seems nice. However a big plus in flying overall is thanks to the 1.5 patch, the improved hitboxes, makes it alot more challenging.   

Iirc the hitboxes were only improved on the models and not on the netcode, so all good hits are thanks to improved hitboxes done by the devs and not the 1.5 patch.
« Last Edit: 17-09-2009, 12:09:43 by N24Reporter »
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Offline Tiny

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Re: Flying physics in FH 2.2
« Reply #24 on: 17-09-2009, 13:09:00 »
w00t @ hitboxes. In that case cred to dev's. Haven't actually played vanilla since 1.5 but if that's the case then...wow.

Offline Rawhide

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Re: Flying physics in FH 2.2
« Reply #25 on: 17-09-2009, 13:09:05 »
Flying is easier and that is what i don't like, now it makes noobs look so good.
I hear you, I liked the 2.15 because the planes felt heavy and deadly and the learning curve was a bit higher, meaning that a bit of practice actually could lead to a deadly pilot behind the stick

Now it's like every damn pilot is Hans-Joachim Marseille.

Offline Havoc2090

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Re: Flying physics in FH 2.2
« Reply #26 on: 18-09-2009, 23:09:43 »
All i want to say to a pilot is.."DO A BARREL ROLL!" :O!

lol!
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Offline Rawhide

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Re: Flying physics in FH 2.2
« Reply #27 on: 20-09-2009, 00:09:09 »
Man, been flying some on Totalize, Spitfire/Typhoon vs FW190.

I miss the dogfights in 2.15, they could take sometime, depending on the skill of the hunter and the skill of the prey. Now it mainly feels like it's a toss of a coin that makes the difference whether the hunter or the prey shall live to fight another day.

The learning curve has not been lowered. It has been erased.

And the look and feel, where 2.15 had a great and cinematic feel (just look at Gazala and the dogfights you could see there from the ground). The 2.2 counterpart makes me think of BF:Heroes. Not serious and a cartoon feeling.
« Last Edit: 20-09-2009, 00:09:06 by Rawhide »

Offline Flippy Warbear

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Re: Flying physics in FH 2.2
« Reply #28 on: 20-09-2009, 01:09:49 »
Well I've said since we started testing these new physics that the planes are just toyplanes now. And even I dont really care about planes as I do not fly one bit, I still think the planes are quite rubbish right now.

Offline flyboy_fx

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Re: Flying physics in FH 2.2
« Reply #29 on: 20-09-2009, 07:09:15 »
I don't know why the way planes behave changed between 2.15 and 2.2, but now I have to tell that I find them completly broken.

In 2.15 everything wasn't perfect (landing without damage was very hard, even for an experienced pilot) but the global feeling was realistic.
Now the planes are just like Tie fighters in space. Too fast, far too manoeuvrable, and absolutely impossible to stall. I tried the spitfire IX once, it just took off after 3 meter of runway just like it had boosters.
I also saw a Me109 turning 270° with a few meters radius (which is impossible with most of the planes, and especially with that one), and a Ju87 diving right and left, so that the bofors just below couldn't even follow its movement !

Please, bring the planes back as they were, flying is no more a pleasure now.  :-[















I HATE the way they fly. :o Before few would fly and it was a thing few where good at now EVERY one is waiting for a plane just to crash it! Now it is something every one dose and im not happy that there are more "flyboys"  ??? :-X
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