Poll

The warning scream sound when throwing a grenade, keep it or remove it?

Keep it!
Remove it!
Be able to turn it on or off!

Author Topic: New grenade 'falling on the ground' sound + removal of scream throw sound  (Read 9196 times)

Offline Desertfox

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Re: Do you want the 'grenade throw scream sound' in or out?
« Reply #15 on: 03-01-2010, 06:01:11 »
Stop beating the dead and smelly horse.

Military procedures were to warn the mates about frags, and this gives us the perfect chance to add a measure against your "I don't give a crap about my mates" manias
You'd still be able to warn them, just by your own will

Telepathy
Commarose or VOIP whichever

Offline Gl@mRock

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Re: Do you want the 'grenade throw scream sound' in or out?
« Reply #16 on: 03-01-2010, 09:01:27 »
My suggestion on this smelly dead horse:

Left mouse button = With scream

Right mouse button = No scream

If that is possible, of course. That will make every body happy.

Offline Graf_Radetzky(CZ)

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Re: Do you want the 'grenade throw scream sound' in or out?
« Reply #17 on: 03-01-2010, 09:01:35 »
bomba inescatra! and that weird italian greande make fear  :)

Offline :| Hi

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Re: Do you want the 'grenade throw scream sound' in or out?
« Reply #18 on: 03-01-2010, 09:01:57 »
My suggestion on this smelly dead horse:

Left mouse button = With scream

Right mouse button = No scream

If that is possible, of course. That will make every body happy.

I think thats a good idea, if implementable.

bomba inescatra! and that weird italian greande make fear  :)
Whenever I hear someone (on the enemy team) yelling the nade yell, it always scares me so it does have a good fear factor to it

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Flippy Warbear

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Re: Do you want the 'grenade throw scream sound' in or out?
« Reply #19 on: 03-01-2010, 09:01:13 »
I'd like to choose between shout and no-shout while in different situations. I'd definately would like to warn my mates whenever they are around that Im going to throw a stick for them to fetch or if I am alone and I know theres an enemy hiding somewhere.

Offline Tiku-Orava

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Most suggestion threads the devs don't really answer, some like the scream and other dont  :(

So its basically "make some happy and others mad" with issues like these

But who could possibly like it and moreover WHY? Please provide me their addresses so I can pay them a persuasive visit. If there are just a handful of people want to keep it than it's lame to keep it in. I mean, removing it is just a press of the button!

From my opinion it is ok to keep it. But if you have got any sense of modding it really isn't just a press of a button...
« Last Edit: 03-01-2010, 12:01:37 by Tiku-Orava »

Offline Flippy Warbear

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Two threads of the same subject merged.

Offline djinn

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I once suggested this, when you select grenade, the only commo-rose option should be a single 'Grenade!' so that you can decide whether you want to say it or not

I originally wanted the grenade sound in as it is to have bots say it, but seeing that they don't, I don't see the use, to anyone.. except the enemy.

Also, ability to put the pin back after its pulled i.e once holding fire. Simply put, if you change the weapon selected, you should be able to save the nade.. don't discuss, not the main suggestion here

Offline Ts4EVER

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OK, a bit ot right here, but you always said bayonets are uncodable because you can't have two projectiles coming out of one barrel. Can't you do it somehow with the grenade code? I mean you can throw them with the right button.

Offline Thorondor123

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OK, a bit ot right here, but you always said bayonets are uncodable because you can't have two projectiles coming out of one barrel. Can't you do it somehow with the grenade code? I mean you can throw them with the right button.
But it's still the same projectile.
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Offline Ts4EVER

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... come to think of it, yes  :(

Offline Cory the Otter

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Offline 9.Pz-Div. Günther

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A bit late, but you can vote a new option now. Unfortunately you cannot change votes anymore.

Lobo: Did you even read my arguments? Maybe you can make it so that you can choose two types of grenades from your inventory, with scream and without, and still maintain the maximum of grenades thrown. I think something similar like this was done in FH 0.7, something with fuse lengths for explosives.

Offline Torenico

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Yeah but for FH1 and BF42 nobody shouted "Grenade".

Always spamming "Deutchsland!", "Banzai", "We need AT support" and "Enemy Sub Spotted"

BF42 has alot of usefull voices, Fire, Hold Fire, Wait, "Dont Separate", Abandon Ship, Check your 6, etc.

Too bad nobody used them..


Offline Lobo

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Sgt.Loco, this is the basic problem:

This is a game, 95% persons play it only for their own interest and scores, with such feature they would use always the silent one and don't give a crap about the safety of their mates. It's a not valid system.
Afaik we can't customize this enough: switch off the sound with a key or using the right mouse or something.

So grenade shout stays.