Author Topic: Villers-Bocage 64  (Read 13659 times)

Offline Guderian

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Re: Villers-Bocage 64
« Reply #60 on: 12-10-2010, 01:10:33 »
Ok TA0123. Should the British get one or two 25Lbers at Main?

Offline Excavus

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Re: Villers-Bocage 64
« Reply #61 on: 12-10-2010, 08:10:29 »
Two 25Lbers, the map is large and I think it could easily support them.

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #62 on: 12-10-2010, 16:10:53 »
2 yes :)

1 of them should be replaced by mortar if we ever see the Sexton ofcourse

Thanks for listening:)

Because it was really imbalanced and stupid to see the germans with 3 times more arty..

Edit=Do not remove the wespe though!
« Last Edit: 12-10-2010, 18:10:01 by THeTA0123 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #63 on: 12-10-2010, 18:10:18 »
After some thinking, i think it better for only 1 25PDR to be added, and with the 2 mortars remaining.


-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Villers-Bocage 64
« Reply #64 on: 12-10-2010, 18:10:01 »
You listen to theta and ignore me? ;)

Offline Kwiot

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Re: Villers-Bocage 64
« Reply #65 on: 16-11-2010, 23:11:57 »
I liked the uptade of this map, however it still quite unbalanced... 8,9 per 10 games ends with camping Brits around axis camp... I think it is caused by the fact that on right bank of the river there are only 2 flags. Brits can easilly cap 3 flags and then camp around the bridges and wait, because axis team is bleeding....

The solution could be adding another flag on the right bank, but yes... where can we add it exactly?? There's no much space... So maybe adding at least more mg nests? I don't know...

Offline JackONeill

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Re: Villers-Bocage 64
« Reply #66 on: 30-01-2011, 23:01:32 »
This wall is floating a bit:


Offline Guderian

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Re: Villers-Bocage 64
« Reply #67 on: 30-01-2011, 23:01:16 »
Thanks, I'll raise the terrain a bit higher to match the farm wall. :)

Offline default player

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tanks
« Reply #68 on: 06-05-2011, 11:05:24 »
at the start and during the battle i find it frustrating to have so many tanks jammed against hedgegrows leaving me short on the battlefield. i am a single player and think forgotten hope is  great and so realistic.hope you can fix the problem or tell me how to.

Offline Guderian

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Re: Villers-Bocage 64
« Reply #69 on: 22-06-2011, 21:06:39 »
The AI is getting an overhaul and I hope it will be ready for the 2.4 release.

The issues around the German's getting camping at their main base has been addressed as well as other tweaks to flag capture times.

PS Also note that I will be adding a 32 player version and possibly a 16 for 2.4 :D

Offline ajappat

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Re: Villers-Bocage 64
« Reply #70 on: 29-06-2011, 20:06:37 »
It's bit too easy to shoot at Axis main with 88 at Point 213. Server admins don't like baserape, but should we then wait for axis tanks to shoot 88 and repair it after axis already broke trough.

Offline Guderian

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Re: Villers-Bocage 64
« Reply #71 on: 30-06-2011, 07:06:57 »
The issue has been rectified with additional cover and an alternate exit route from the German main.

If camping still remains an issue after 2.4 is released then I'll remove the 88 from respawning for the British if they capture point 213.

In all honestly, if just one person from the German team accounted for the 88, whether they destroy it or kill the Brit manning the gun this issue becomes moot.

Offline Ts4EVER

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Re: Villers-Bocage 64
« Reply #72 on: 30-06-2011, 08:06:57 »
Normally at guns shouldn't respawn at all guderian, because they are to be repaired by engineers or ammo guys.

Offline Guderian

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Re: Villers-Bocage 64
« Reply #73 on: 30-06-2011, 21:06:25 »
I hear what you're saying TS, but unless players are getting points stationary AT rarely get repaired especially when artillery and tanks can camp the 88 spawn.

Anyways, it respawns every 300 seconds/ 5 mins so it's not a gameplay breaker. I know you'll beg to differ :) That's why I love debating with you.

Offline kingtiger1891

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Re: Villers-Bocage 64
« Reply #74 on: 06-07-2011, 14:07:01 »
The 88 shouldn't be too much of problem, Tiger and Panther at base can take it down rather easily.