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Messages - Chad1992

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31
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 24-05-2018, 22:05:43 »
What maps use these "portee trucks" that supposedly transport AT guns?  I can't remember seeing one and thought that BF2 had some issue of vechicles destroying themselves when trying to have one vehicle "tow" another?

32
Off-Topic / Re: Picture of the Day
« on: 15-05-2018, 23:05:21 »
I'll take strange Nazi hedgerow weapons for 200 Alex;


Quote
88mm Raketenwerfer 43 PĆ¼ppchen which fired an 88mm rocket to a range of about 700 meters. Weighing about 325 pounds, it fell between the man-portable panzershreck rocket launcher and more conventional anti-tank guns.
This would be a fun little gun in FH2.  Heres some clips of it shooting.
https://imgur.com/gallery/eOHVK

33
So are you gonna implement the new smoke grenades or not?

34
Suggestions / Re: The Minor Suggestions Thread
« on: 09-05-2018, 12:05:01 »
You know, just some "minor suggestions" right there.
Yea I didn't want to make a new thread for them, and I wouldn't expect every version of the cv35, I just found some othe modifications interesting.

35
Suggestions / Re: The Minor Suggestions Thread
« on: 08-05-2018, 01:05:11 »


36
General Discussion / Frontline Review: Road to Victory
« on: 08-05-2018, 01:05:19 »
https://www.youtube.com/watch?v=rTBSJhyjyM0

I have never played world of tanks, but this version seems to have some interesting asspects, that possibly could be added to FH2.  Possible additions include

-Limited players spawning people in the zones, which could help with spreading the battle over the map.

-The ability to have AI air craft or artillery kill players that have wondered way back of the lines to help cut down on the annoying spawn killing give the battle a "front line".

-Capturing bases more bases in a first line makes the following lines faster to cap.  Making it very important to hold the front line.

-Possiblity of adding time to the clock or more "lives" to the attacking team as they advance from capture point to capture point.
 
Lots of possibilities and all would have to be checked and balanced for maps that such changes would make sense. 

What does everyone else think?

37
Youtube and some surfing is not a proper test to see if you have stable internet connection.
I would first try some other multiplayer games to see if your internet connection has a general problem or if its just fh2/762 server?
Also try switching from wifi to ethernet if you can, as it may also be a wifi problem.
Yea I hooked up an ethernet cable I had and was able to play a round with no issues.  So now I just have to figure out if its my laptop or the router itself.

38
So it seems that my internet connection drops randomly but only when I am playing FH2.  I can watch HD youtube vids and use the internet all day long with no issues.

39
Suggestions / Re: The Minor Suggestions Thread
« on: 24-04-2018, 02:04:20 »
Would it be possible to add more blurr and side affects of being hit with a high explosive round in a tank?  I know it really wouldnt damage a tank but I have to believe the crew would be a little rattled after a HE round hit their tank.

40
So I installed FH2 on my new pc using this.  The installer worked good and the game runs fine in single player.  The only thing ive noticed is I get a lot of internet connection issues when playing online.  I have good internet speed and generally have a ping of around 120 on euro servers.  Any idea if the problem good be linked to this or is it something else.  I have not tried hooking up through ethernet.  I will try my old pc which has fh2 installed via a full bf2 install.  I use to play that no problem on an even slower internet speed.

41
General Discussion / Re: FH2 Thursday Reloaded!
« on: 21-07-2017, 01:07:14 »
This still a thing?

42
Suggestions / Re: The Minor Suggestions Thread
« on: 14-04-2017, 19:04:29 »
What about disorientation effects for tanks and vehicles?  Right now as it is, I can be shot with a High explosive round and nothing happens to me in a tank.  I feel it would be more immersive if the screen would shake and maybe a ringing sound would happen.

43
General / Re: Tanks and vehicles
« on: 07-11-2016, 05:11:09 »
Yeah I have notice that when it comes to driving, vehicles are made of tin and take damage VERY easily.  They also hate hills.

44
Suggestions / Re: The Minor Suggestions Thread
« on: 07-11-2016, 05:11:28 »
I don't know if this is technically "minor" but what about the idea of adding destroy able objects that affect the battlefield.  Something like destroying a fuel tank may reduce the number of tanks and/or vehicles one side gets.  Or another may be destroying a radio in a flag zone, eliminates the ability for the controlling team to spawn there.  It would just add another layer of depth to the battlefields.  The objects are not meant to be the main focus of the battle but could help determine its outcome.

45
Just add some pick up kits consisting of a rifle, problem solved.

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