Forgotten Hope Public Forum

Forgotten Hope 2 => Tactics & Tutorials => Topic started by: Yronno on 02-07-2010, 04:07:01

Title: Distance with Rocket Launchers?
Post by: Yronno on 02-07-2010, 04:07:01
The PIAT is the most effective AT weapon in my opinion. It comes with lots of ammo and it's easy to use, mostly due to this: it has distance marked. If I see a tank some fifty metres away, I know which hole to aim through. The Panzerfaust is a little more cumbersome but still has that 30M assurance. The 'zooks and 'schrecks are where I have my doubts. Could someone tell me what distances the three notches on the bazooka imply? What about the panzerschreck? I conducted a brief google search (shame on me :-X) with no results.
Title: Re: Distance with Rocket Launchers?
Post by: Die Happy on 02-07-2010, 10:07:58
you dont need to use those anymore with bazooka /schreck

in 2.26 the rocket AT weapons were changed
they now fire pretty straight forward  but have bigger deviation on bigger distances.

so if you are lucky you can hit a tank 100m away and the next rocket aimed exactly at the same tank same spot will miss the tank by 10m or something.

so the closer you are with bazooka/schreck  the bigger your hit chance but it is possible to hit from far distance
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 02-07-2010, 13:07:19
You can practice this on a local server. It sure helped me alot
Title: Re: Distance with Rocket Launchers?
Post by: Eat Uranium on 02-07-2010, 16:07:25
I think the notch for the shreck marked 120m and the marks on the zook were 100, 200 and 300m.  Ingame its a bit shorter.
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 08-07-2010, 09:07:12
The PIAT is the most effective AT weapon in my opinion.


yeah I liked it because the rounds don't go straight...that means you don't need a clear path to hit the enemy.
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 08-07-2010, 11:07:13
PIAT is a skill-required weapon.  Noobs in FH2 dont know how to use it. But one skilled person with a PIAT can ruin an entire armoured column

My record stands at 6 tanks in one game=2 tigers, 1 panther and 3 panzers IV on Villers-bocage
Everyone can take a faust and kill a sherman. PIAT is for the skilled.
Title: Re: Distance with Rocket Launchers?
Post by: Die Happy on 08-07-2010, 11:07:59
sure everyone can take a faust
the skill is to sneak up on its flank and not get killed while trying to the as close as 30m
and i still sometimes overshoot or undershoot targets since the ballistic of that thing is, well ballistic :D

easiest is most likely the bazooka, since it shoots rather straight and doesn't have the view obstructing shield like the schreck
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 08-07-2010, 12:07:15
sure everyone can take a faust
the skill is to sneak up on its flank and not get killed while trying to the as close as 30m
and i still sometimes overshoot or undershoot targets since the ballistic of that thing is, well ballistic :D

easiest is most likely the bazooka, since it shoots rather straight and doesn't have the view obstructing shield like the schreck
True that.

And the faust, MY god, you can kill half your squad with it if it decides to...go along with you to kill that tank..

Another BIG advise is to WATCH out where you fire. Since 2.26 the Zook and Shreck have been fantastic to use...but OH SO dangorous for your teammates.
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 08-07-2010, 13:07:02
sure everyone can take a faust
the skill is to sneak up on its flank and not get killed while trying to the as close as 30m
and i still sometimes overshoot or undershoot targets since the ballistic of that thing is, well ballistic :D

easiest is most likely the bazooka, since it shoots rather straight and doesn't have the view obstructing shield like the schreck

sometimes if I am not needed to combat some infantry threat/cap some flag I'll go as close to the target with my faust as possible... I just don't want it to miss/hit stupid places. (and thus I got blew up)


Fausts could be really useful if you know how to hit moving targets that are really 30m away... But still you can only kill one tank.
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 08-07-2010, 13:07:37
but you are more guaranteed you will kill that one tank. The chances of retaliation is MUCH smaller then the PIAT and Bazooka
Title: Re: Distance with Rocket Launchers?
Post by: PanzerKnacker on 08-07-2010, 15:07:50
but you are more guaranteed you will kill that one tank. The chances of retaliation is MUCH smaller then the PIAT and Bazooka

...And the Schreck!
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 08-07-2010, 16:07:14
but you are more guaranteed you will kill that one tank. The chances of retaliation is MUCH smaller then the PIAT and Bazooka

...And the Schreck!
and the shreck  ;)
Title: Re: Distance with Rocket Launchers?
Post by: MaJ.P.Bouras on 08-07-2010, 18:07:33
Panzerfaust.The best there is...Run behind him,shoot him,kill him,search for ammo,get killed,respawn,repeat
Title: Re: Distance with Rocket Launchers?
Post by: Arc9 on 15-07-2010, 22:07:04
PIAT is a skill-required weapon.  Noobs in FH2 dont know how to use it. But one skilled person with a PIAT can ruin an entire armoured column

My record stands at 6 tanks in one game=2 tigers, 1 panther and 3 panzers IV on Villers-bocage
Everyone can take a faust and kill a sherman. PIAT is for the skilled.
Summary:
Just about everyone who plays on public FH2 servers.
Title: Re: Distance with Rocket Launchers?
Post by: Captain Pyjama Shark on 18-07-2010, 06:07:50
And me.  Stupid PIAT requiring me to do trajectories and maths and read numbers, fuck that shit no way I'll take a geballte  any day.
Title: Re: Distance with Rocket Launchers?
Post by: :| Hi on 18-07-2010, 07:07:19
GEBALTE POWER  >:( !
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 18-07-2010, 13:07:12
PIAT is a skill-required weapon.  Noobs in FH2 dont know how to use it. But one skilled person with a PIAT can ruin an entire armoured column

My record stands at 6 tanks in one game=2 tigers, 1 panther and 3 panzers IV on Villers-bocage
Everyone can take a faust and kill a sherman. PIAT is for the skilled.
Summary:
Just about everyone who plays on public FH2 servers.
Including me  ;D ;D ;D

I only masterd a few weapons...Drilling, piat, sten and bren.
And tanks..well i am only good in mah churchill...For the rest i suck in this game
Title: Re: Distance with Rocket Launchers?
Post by: Sgt.Radman on 18-07-2010, 14:07:43
PIAT is a skill-required weapon.  Noobs in FH2 dont know how to use it. But one skilled person with a PIAT can ruin an entire armoured column

My record stands at 6 tanks in one game=2 tigers, 1 panther and 3 panzers IV on Villers-bocage
Everyone can take a faust and kill a sherman. PIAT is for the skilled.
Summary:
Just about everyone who plays on public FH2 servers.
Including me  ;D ;D ;D

I only masterd a few weapons...Drilling, piat, sten and bren.
And tanks..well I am only good in mah churchill...For the rest i suck in this game

And that's not a little thing, that baby can cut through the Panther without getting damaged, if u know how to position yourself.

I remeber one time I killed a damaged Panther (or was it a Pz4, dunno) with the PIAT from 150m or so, Falaise pocket from the streets of North city to the woods. Took me 2 shots though but I still made it.
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 18-07-2010, 14:07:50
well..you have to be extremely lucky because churchill only survives a panther shot when it hits the small turret  gun mantlet  ;D
Title: Re: Distance with Rocket Launchers?
Post by: Sgt.Radman on 18-07-2010, 14:07:12
well..you have to be extremely lucky because churchill only survives a panther shot when it hits the small turret  gun mantlet  ;D

Well I was shot from the front and he took out 50% of my armor. But I took him out with 1 shot after I spotted im. The only problem is that it was Totalize and to get from the base all the way to Flak Battery u need 5 minutes ::)
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 21-07-2010, 16:07:50
And me.  Stupid PIAT requiring me to do trajectories and maths and read numbers, fuck that shit no way I'll take a geballte  any day.

math....?

just use your intuition! There is no way you can hit a tank/infantry really far away without it.
Title: Re: Distance with Rocket Launchers?
Post by: Captain Pyjama Shark on 21-07-2010, 19:07:59
Intuition is for girls.
Title: Re: Distance with Rocket Launchers?
Post by: ajappat on 21-07-2010, 21:07:49
Intuition is for girls.
*Looks down to pants*

Nah, intuition is really needed. I have never even looked at numbers on piat  ;)
Title: Re: Distance with Rocket Launchers?
Post by: kummitus on 16-08-2010, 19:08:05
Is there numbers on piat  :o
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 16-08-2010, 20:08:14
Is there numbers on piat  :o
no every british soldier gets a PIAT. The germans get a limited amount.
Title: Re: Distance with Rocket Launchers?
Post by: Mud Buddha on 17-08-2010, 01:08:06
And me.  Stupid PIAT requiring me to do trajectories and maths and read numbers, fuck that shit no way I'll take a geballte  any day.

Pfff, I don't think I have ever succesfully killed a tank with a geballte Ladung. Somehow I always F it up.
Title: Re: Distance with Rocket Launchers?
Post by: Sgt.Radman on 17-08-2010, 11:08:14
Ts'easy. Just drop that baby on top and watch it stick-'n-blow after a few secs. Or drop it under the carriage. That should also do the trick since the armor was thin under.
Title: Re: Distance with Rocket Launchers?
Post by: Kelmola on 18-08-2010, 10:08:26
Geballte Ladung was awesome in 2.1x.

Then they nerfed it for 2.2x so that anything heavier than a light tank needs two of them (on the engine deck or bottom) to die if not damaged previously :(
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 19-08-2010, 09:08:42
Geballte Ladung was awesome in 2.1x.

Then they nerfed it for 2.2x so that anything heavier than a light tank needs two of them (on the engine deck or bottom) to die if not damaged previously :(

I guess this is wrong? I was blew up by one when I was in a Sherman, I was quite surprised as I know I could stand two explosions normally. (full health or 99% for my Sherman)

I remember it was on Totalize, I was camping beside a house near the flak battery, (right side of Flak battery), I shot Prof. Anthrax's Pz IVH (poor him, he didn't see me) while camping and suddenly I noticed a German head 5 meters in front of me (he probably heard my engine noise), he immediately go back down the slope to the train tracks, knowing that he want to get me (very likely), I switched to HE shell and drive forward. I was planning to lob a HE shell on the slope to kill him but when I was driving down the slope, I saw him right next to me but I also see a more juicy target, a train loaded with 2 Germans (dunno what they're doing over there), I saw that German right of me is with a green box thing and he dropped if I nevertheless think that It'd be fine since I should be able to survive one. So I shoot the Train first and continue driving(to a better position to shoot that Engineer), fearing of the crew bailing out and faust me. But very surprisingly is that I got blew up by one green box of death.
Title: Re: Distance with Rocket Launchers?
Post by: Mud Buddha on 19-08-2010, 10:08:10
But very surprisingly is that I got blew up by one green box of death.

Yeah, but the green box is basically a satchel charge and probably just as powerful, although it is indeed also called a Geballte Ladung. I was talking about the bundled grenade variant, where the name actually makes sense being that "geballte" means something along the lines of "bundled up/together". :)
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 19-08-2010, 11:08:09
Gebalte ladungs (the ones you mention) wherent really very effective against medium tanks

They could maybe kill a crusader when it was placed on top, but thats really it
These things where designed to damage tanks, like blowing off their tracks and such
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 19-08-2010, 13:08:41
But very surprisingly is that I got blew up by one green box of death.

Yeah, but the green box is basically a satchel charge and probably just as powerful, although it is indeed also called a Geballte Ladung. I was talking about the bundled grenade variant, where the name actually makes sense being that "geballte" means something along the lines of "bundled up/together". :)

I think because that box exploded above my tank, so it is a top hit and my Sherman is dead immediately.
Title: Re: Distance with Rocket Launchers?
Post by: Kugerfang on 19-08-2010, 13:08:51
How do I am the PIAT with the little holes?
Title: Re: Distance with Rocket Launchers?
Post by: Mud Buddha on 19-08-2010, 13:08:05
How do I am the PIAT with the little holes?

The holes have distances marked next to them. So guess/gauge the distance to target, look through the corresponding hole and let it spring!
Title: Re: Distance with Rocket Launchers?
Post by: Eat Uranium on 19-08-2010, 14:08:26
I'm not sure, the PIAT might have the distance marked in feet rather than metres.
Title: Re: Distance with Rocket Launchers?
Post by: Die Happy on 19-08-2010, 14:08:35
the distance is in YARDS (so you can use meters too since it is almost the same)

however it is scaled ingame by the factor 2.

so if you aim through the 50yard hole (if there is one i am not sure) it will fire ~25m far.

Title: Re: Distance with Rocket Launchers?
Post by: Comrade Roe on 15-02-2011, 23:02:56
PIAT is a skill-required weapon.  Noobs in FH2 dont know how to use it. But one skilled person with a PIAT can ruin an entire armoured column

My record stands at 6 tanks in one game=2 tigers, 1 panther and 3 panzers IV on Villers-bocage
Everyone can take a faust and kill a sherman. PIAT is for the skilled.
Pfft, PIATs are eaaasy. You just have to look through the holes and compensate the distance. Otherwise, they dont require much skill.
Title: Re: Distance with Rocket Launchers?
Post by: MaJ.P.Bouras on 15-02-2011, 23:02:53
Piat deserves to be killed with fire....I hate it when one infantry guy uses it as a FatMan from Fallout 3 to cause mayhem...This weapon should fired only on the ground i say.
Title: Re: Distance with Rocket Launchers?
Post by: Comrade Roe on 28-03-2011, 04:03:22
In reality, Faust and PIAT have same range. Its just, the PIAT had all its range sights modelled to use and the Faust didn't. Neither are hard to use though. Neither are EXTREMELY hard to aim properly for a first shot hitting.
Title: Re: Distance with Rocket Launchers?
Post by: ajappat on 01-04-2011, 23:04:14
In reality, Faust and PIAT have same range. Its just, the PIAT had all its range sights modelled to use and the Faust didn't. Neither are hard to use though. Neither are EXTREMELY hard to aim properly for a first shot hitting.
Huh? You do know that Panzerfaust in mod atm is Panzerfaust 30? As it's name tells its range was about 30 meters. The model is correct.
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 03-04-2011, 02:04:48
PIAT is a skill-required weapon.  Noobs in FH2 dont know how to use it. But one skilled person with a PIAT can ruin an entire armoured column

My record stands at 6 tanks in one game=2 tigers, 1 panther and 3 panzers IV on Villers-bocage
Everyone can take a faust and kill a sherman. PIAT is for the skilled.
Pfft, PIATs are eaaasy. You just have to look through the holes and compensate the distance. Otherwise, they dont require much skill.
In terms of armor penetration it is the weakest. This is what i meant
Piat deserves to be killed with fire....I hate it when one infantry guy uses it as a FatMan from Fallout 3 to cause mayhem...This weapon should fired only on the ground i say.
Then faust should also and zooka and rifle grenades and ........so on
Title: Re: Distance with Rocket Launchers?
Post by: IrishReloaded on 03-04-2011, 10:04:31
anti tank system in FH 2 is allied biased anyway
Panzerfaust 30 vs bazookas and piats.
Maybe they are not as strong as panzerfaust, but therefore you have more then one shot, and they shoot farer.

And dont blame the game that the allies didnt give their tanks skirts.
Title: Re: Distance with Rocket Launchers?
Post by: MaJ.P.Bouras on 03-04-2011, 14:04:11
Piat deserves to be killed with fire....I hate it when one infantry guy uses it as a FatMan from Fallout 3 to cause mayhem...This weapon should fired only on the ground i say.
Then faust should also and zooka and rifle grenades and ........so on

Nah all other things have less ammo and are not as good as that...
Title: Re: Distance with Rocket Launchers?
Post by: Kev4000 on 11-04-2011, 05:04:13
anti tank system in FH 2 is allied biased anyway
Panzerfaust 30 vs bazookas and piats.
Maybe they are not as strong as panzerfaust, but therefore you have more then one shot, and they shoot farer.

And dont blame the game that the allies didnt give their tanks skirts.

the AT system is allied biased to counter the tank system being axis biased!
Title: Re: Distance with Rocket Launchers?
Post by: Behr on 30-06-2011, 18:06:03
About the geballteladungs:

I was playing with some fellow F|H members on operations cobra as Germans, now comes the fun part:
We 2 were teaming up with engineers kits and geballte ladungs and would hide in the bushes at farm (pretty open), as soon any tank would come by we would both get up and start running while already deploying the geballte ladungs, we would drop it and run back to the place we were laying. 2 seconds later the tanks would be destroyed.

This tactic was effective but also very fun and entertaining to do with 2 persons.  ;)
Title: Re: Distance with Rocket Launchers?
Post by: IrishReloaded on 08-07-2011, 11:07:04
ok Ill push this topic.
As yesterday I really had some annoying happenings.
I was in a tank on Lüttich, and there was a Bazooka guy running towards me, I turned my turret, tried to kill him with mg. He went instand prone, 0.05 sec. later I exploded.

What happend?
1) He saw me firing on him
2) He went prone
3) He fired his bazooka without aiming directly into my a**


So in this 1-2 sec we have 2 things that are wrong

1)No deviation when going prone with bazooka ?
2) No deviation when firing Bazooka without aiming? Or if there deviation its too minor to count. ( On the other hand: If you fire Panzerfaust without aiming it really goes anywhere, flying 25m behind you and such weird stuff)


How should it be:
1)Going prone with such a big, long, heavy weapon needs some long deviation.
2) Hugh deviation when shooting without aiming to make it fair to german Panzerfaust.

Cheers
Title: Re: Distance with Rocket Launchers?
Post by: Behr on 08-07-2011, 12:07:49
Isn't that supposed to be in the suggestions section? :)
Title: Re: Distance with Rocket Launchers?
Post by: DLFReporter on 08-07-2011, 13:07:22
Are you sure he was running at you? Going prone while being iron sighted does nothing to your accuracy.
I'm always a bit weary with single events such as these. :)
Title: Re: Distance with Rocket Launchers?
Post by: IrishReloaded on 08-07-2011, 13:07:38
he has not aimed before.
he layed down, and fired

edit: just tested: It has deviation sry. then this guy was really lucky
Title: Re: Distance with Rocket Launchers?
Post by: DLFReporter on 08-07-2011, 14:07:53
he has not aimed before.
he layed down, and fired
edit: just tested: It has deviation sry. then this guy was really lucky

Quod erat expectandum.
That's why we test so often. :)
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 10-07-2011, 09:07:11
anti tank system in FH 2 is allied biased anyway
Panzerfaust 30 vs bazookas and piats.
Maybe they are not as strong as panzerfaust, but therefore you have more then one shot, and they shoot farer.

And dont blame the game that the allies didnt give their tanks skirts.

I have missed my pzfaust at a distance of 1m, facing the side of a sherman (firing immediately after right clicking). The projectile landed on the ground and killed me. Rage.... there should be deviation but I am really unlucky.
Title: Re: Distance with Rocket Launchers?
Post by: Wulfburk on 13-07-2011, 01:07:15
Quote
the AT system is allied biased to counter the tank system being axis biased!

then make both AT system and Tank system not biased towards a faction?
Title: Re: Distance with Rocket Launchers?
Post by: DLFReporter on 13-07-2011, 11:07:28
It's all very subjective.
I for one think it is fairly balanced when you know how to react to different weapons and threats. :)
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 13-07-2011, 16:07:47
It's all very subjective.
I for one think it is fairly balanced when you know how to react to different weapons and threats. :)
Yes indeed

Dont listen to irish and his blabberish :)

If you take 15 minutes of patience, hard sneaking skills and a bit of luck, you can use the PIAT/zooka to kill 2 Panzers. Because 80% of the time=you have to get to the REAR of the tank, and the front is immune
If you have regular playing style, chance is you wont even kill one tank with a PIAT/zooka in 2 lives
But because of the higher ammo amount, you'll fair much more against lighter armoured vehicles
So its a pretty multipurpose kit

If you have regular playing style, you have a high chance to take down a tank with the Faust. but never more then one tank no mather what your skill
But you have an epic mauser K98 to fight with. Making this kit also very multi-purpose and making the kit itself FAR more usefull in the end on the battlefield. Its not about tanks alone. In the end, this means=5 EXTRA rifles to fight infantry with. You will never get those results with the pistols of the allied AT kits. And the AT weapons themself need a direct hit to kill infantry, pretty much



The shreck? thats a totally OP weapon BECAUSE it can kill 4 tanks! HAX BIAS CHEATS!(just kidding on this one, but the shreck is  rare,   so    i dont really have an issue with it, but it should have longer aiming time. To me it is a tad to strong)
Title: Re: Distance with Rocket Launchers?
Post by: Die Happy on 14-07-2011, 01:07:21
but aiming with the schreck, specially on moving targets is hard since the shield blocks your view quite a lot.

Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 14-07-2011, 18:07:11
but aiming with the schreck, specially on moving targets is hard since the shield blocks your view quite a lot.
But 4 rockets can kill 4 tanks  ;D

If the Shreck gets far more smoke when you fire, then its okay for me. The panzershreck produced shit amounts of smoke when fired IRL
Title: Re: Distance with Rocket Launchers?
Post by: Sagal on 18-07-2011, 14:07:04
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome
Title: Re: Distance with Rocket Launchers?
Post by: General_Henry on 18-07-2011, 16:07:33
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome

nothing beats the sights of the M9 bazooka...
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 18-07-2011, 19:07:24
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome
As long as no NAY never DAG dammit NAG DAMMIT Spawnable shrecks, it is fine by me
Title: Re: Distance with Rocket Launchers?
Post by: Sagal on 18-07-2011, 19:07:08
¨NOOOOOO don't do anything to the shreck its so awesome, especially on totalize!

*Enemy tank spotted, aim, shoot and instant KABOOM" loving it. Though the shield does block your sight a lot when trying to aim on moving target but it's still not that hard ^^ Oh and it's pretty long range weapon too and that makes it even more awesome
As long as no NAY never DAG dammit NAG DAMMIT Spawnable shrecks, it is fine by me

What about a small increase in the pick up kits, oh go on          (reminds me of Stronghold when you click peasants)
Title: Re: Distance with Rocket Launchers?
Post by: THeTA0123 on 18-07-2011, 20:07:31
No its already as difficult as it is
Title: Re: Distance with Rocket Launchers?
Post by: Atkins on 21-12-2011, 10:12:49
Some noob questions regarding AT stuff;
How many zook hits T1 can take from rear/side? And how close should one shoot them?
I am pretty sure i hit 4 times to the rear of T1 from about, idk, 10-30m at Brest and the T1 just kept staying alive.

BTW, is there a hit point system in FH2 atm?

Maybe I am just confused cos I've played so much DH where it is pretty much insta-kill (or set it in fire, which kills him soon enough) with any AT weapon if u get a rear/side shot to a big cat.
Title: Re: Distance with Rocket Launchers?
Post by: Flippy Warbear on 21-12-2011, 11:12:43
Thats an achievement since theres no tigers in Brest. :)
Title: Re: Distance with Rocket Launchers?
Post by: Tankbuster on 21-12-2011, 12:12:17
*giggle* Is the top armor weaker ingame? I never tried shooting tanks there. :)
Title: Re: Distance with Rocket Launchers?
Post by: LuckyOne on 21-12-2011, 12:12:40
*giggle* Is the top armor weaker ingame? I never tried shooting tanks there. :)

It is but I believe it now depends on the angle.... You used to be able to KO tigers with a 2pdr even frontally if you aimed for the top...
Title: Re: Distance with Rocket Launchers?
Post by: Atkins on 21-12-2011, 13:12:55
Thats an achievement since theres no tigers in Brest. :)

It prob was some other map then. I am not that familiar with the names.