Author Topic: Forgotten Hope 2 Update: May 12th, 2010  (Read 14119 times)

Offline Raziel

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #30 on: 12-05-2010, 23:05:50 »
Beautifully done Kubador! The beginning scenes are absolutely epic. Man I laughed so hard seeing all those jeeps, tractors, Citroens! I am sure Rad would have liked it!  :'(

Offline Battlefieldfan45 (CroPanzer)

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #31 on: 12-05-2010, 23:05:27 »
Did you fix that farmer pick up kit?
That "farming tool" shoved up as M3 knife...

 
Playing WoT with ingame nick: CroPanzer

Offline Ts4EVER

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #32 on: 12-05-2010, 23:05:27 »
oh shit we forgot that... cancel the torrent!

Offline Dnarag1M

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #33 on: 12-05-2010, 23:05:07 »
yeah cool video!

And I sure hope we get to honk in the jeeps now :( That always made me damn frustrated that I couldnt BEEP BEEP in the brit jeep. Suxorrs!

Offline SJonni

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #34 on: 12-05-2010, 23:05:32 »
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* Fix flamethrower colliding with backpack. (remdul)

Well, off to get the tissues.

Offline McCloskey

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #35 on: 12-05-2010, 23:05:54 »
* P51D for Ramelle map (gunnie)

wait, whaa-

again:   * M1919A4 without tripod or bipod for Ramelle (kev4000)

whaaat? me excited!

also:

* Tweaked US player model colors.  (remdul)

no more grass green!? shall I come? :o

* Tweak US helmet colors.  (remdul)

I'M COMIIIING.

* New bazooka and panzerschreck velocities, deviation, accuracy, drop (kev4000)

I so hope they will be faster.
« Last Edit: 12-05-2010, 23:05:53 by McCloskey »

Offline NTH

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #36 on: 12-05-2010, 23:05:15 »
Ahh this is great:

  * Fix Falaise LeFH18 (natty)

Let's see if this is combined with a push_mode in Falaise.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
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Offline Eat Uranium

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #37 on: 12-05-2010, 23:05:48 »
And I sure hope we get to honk in the jeeps now :( That always made me damn frustrated that I couldnt BEEP BEEP in the brit jeep. Suxorrs!

The Willys doesn't have a horn because the Willys didn't have a horn*.  Annoying I know, but you have to live with thes little historical things.

*Supposedly

Offline Hockeywarrior

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #38 on: 12-05-2010, 23:05:40 »
Hmmmm this stuff has me really scratching my head so far.

French stuff? Very exciting!

  * Berthier modèle 1916 (sethsoldier)
  * Berthier modèle 1916 Bayonet (sethsoldier)
  * Berthier modèle 1916 Tromblon (sethsoldier)
  * Berthier modèle 1916 Apx21 (sethsoldier)

And Polish stuff??!!

  * M10 Polish (toddel)
  * Add Polish Equipment.  M10, Bedford QLT and Bedford QLT Ammo (gunnie)
  * M18_Hellcat by Pointblank (toddel)
  * WillyMB_polish (toddel)
  * M5a1_halftrack_polish (toddel)
  * Bedford_OYD_polish (toddel)
  * Updated Bedford QLT Polish Bundled and Collision Mesh.  Added lods.  (gunnie)
  * M10_achilles_IIC_polish (toddel)
  * M5a1_stuart_polish (toddel)
  * Updated M10 Polish version.  Ready for use.  Has been tested in game.  (gunnie)

And more hints at Juno Beach as a map...

  * Juno beach wall update - with bullet holes (smig)
  * Juno beach wall 2 - final (smig)
  * Add juno beach house (smig)
  * Juno beach house update (smig)
  * Add junowall (toddel)
  * Add Omaha sea walls (smig) (OMAHA?!)
  * Add juno_beach_wall_2 (curved + gun emplacement) + update juno_beach_wall (smig)
  * Add ladder ramp (for Juno beach wall) (smig)
  * Add Juno beach wall (smig)
  * Bunker_kwk_5cm for juno Beach (toddel)

Very very intriguing indeed...


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Offline Lobo

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #39 on: 12-05-2010, 23:05:26 »
Radman is laughing so hard now somewhere

Offline Dnarag1M

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #40 on: 12-05-2010, 23:05:48 »
The Polish 1st Armoured Division fought in Normandy  :)

They played a role in Falaise too, Caen etc.

The M10 was used by the polish in Italy scenarios...so not sure what they have for us there. Anziooooo! :D

Offline Eat Uranium

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #41 on: 12-05-2010, 23:05:10 »
*Eat Uranium overlooks the changelog*

*Eat Uranium cast curse of ignore.txt +5*

Offline djinn

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #42 on: 12-05-2010, 23:05:14 »
I don't want to hope. Alot of those things might indeed be simply uncompleted, not-for-2.26 or not fully tested.

I find playing the pessimist helps me when I finally DL it. But man, talk about a multi-pronged approach! Me-likey

Sure do wish everything I see is everything I ge... no, don't say it, don't jinx it....

Funny as hell that video... love the map jeeps and the final all-in one race.. Tractor wins all!

Offline SJonni

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #43 on: 13-05-2010, 00:05:29 »
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* Fixed medic helmet being displayed on regular spawn classes

So there will be a medic class? Sorry if it's already announced.

Edit:
Quote
* Add Omaha sea walls

 ;D
« Last Edit: 13-05-2010, 00:05:10 by SJonni »

Offline Ts4EVER

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Re: Forgotten Hope 2 Update: May 12th, 2010
« Reply #44 on: 13-05-2010, 00:05:53 »
Quote
* Fixed medic helmet being displayed on regular spawn classes

So there will be a medic class? Sorry if it's already announced.

No. I think that has something to do with making using different kit meshes on maps easier.