24
« on: 07-09-2011, 13:09:24 »
1. Purple Heart Lane - 64p
I chose this one, because it plays well, it has an initial struggle for the U.S. forces to get going and they feel like they are being imba'd. But once they get a foothold, the squeeze is on the Germans to protect everything because the map can fall pretty fast.
And 'Heart' rhymes with 'shart', as in, "I farted and some shit came out" - "dude you totally sharted!" - "I know, it was the Nebelwerfer that made me do it, lol broccolli!"
2. Bardia - 64p
I chose this because I haven't had the opportunity to film Italians in action, I do still feel they should have an uncappale point on the map, like a fall back position it would bring them out of their holes a bit more knowing at least one point is safe... but fuck it, the fighting is normally intense and all over the place, there are plenty of headless chicken moments and group ambition to defend points too. The British initial advance over the troll bridges is tentative and poetic, like nobody wants to die, but they know someones going to have to go Boom!
3. Hurtgen Forest - 64p
I chose this because at times it reminds me of Star Wars RotJ battle for Endor, and that's nostalgic ("Yub nub"). There is a great diversity in German uniforms which looks uber cool. When the map loads and you realise you are on the allied team, there's an instananeous thought "fuck... this is going to be murder, I hope our artillery guy is not a fricking douche and s/he can use smoke shells too".
The fighting is quite gripping, I never feel there's ever a safe place to hide, and in some moments (as you will soon see) in the confusion of artillery and smoke - you can have U.S. and German forces seek cover in the same foxholes.
It does lack a crossbow though, and the ability to swing from tree to tree.
Shit balls, I do want Point Du Hoc, and Tobruk though, they are my favourites, so many maps so little time.