Not a problem... :-)
Just give me till weekends ending and I will have an essay sized feedback for ya ;-)
BTW, I know you aren't there yet, but since these will likely be the stock for the respective maps' AI, a bit of feedback on some non-official map AI:
Fall of Tobruk - Simple issues, tommy doesn't use AT guns, Jerry doesn't respawn @ main base so tanks get only one go, some Jerries get stuck @ static tank debris just in view of first base (The one interfacing with a nearby wall) - Solid AI here btw... really good
Gazala - No AI for strip between base 1 (Tommy main base) and base 4 (Base directly between Tommy and Jerry main bases), more work on Hurricane AT plane so that it can hit tanks and still use 2ndary weapon for infantry, code for Tommy mg tripod
Sidi Rezegh - Stop Tommy attacking Jerry's main base after capping all flags, let all bots camp 88 gun, AT guns and mg positions... Might wanna check the code for that new DDay map I spoke about earlier (in mapping section), if possible, code the apartment base and if confident about pathmapping in that area, have flag cap underground... Might want to add Jerry counter-attack tanks since they find it impossible to counter-attack with such heavy Tommy tanks... Include use of AT bomb for Jerry and skip the use of landmines
Bardia - have bots encamp on stationary weapons
Alam Halfa - stronger pathmapping and tank AI so that battle proceeds faster to avoid Jerry armour loss, camp stationary weapons
* Tried this map last night and was impressed with the strafing capabilities of the German Me109... got killed with it twice and had to take cover other times, it came back and forth, back and forth with HE when I when I was on stationary guns, and with mg when I wasn't ... Was smiling even when it cut me down with 7.6 mm bullets :-)
In general, please improve use of Allied aircraft handling for bots... and Stu... ok, why whip a dead horse
Trust me, let bots camp stationary vehicles.. there are enough bots fighting to make up for those stationary...and it divides the battlefield into hard points, which is more fun than a continuous firefight.. which is the best case scenario currently
hopeful: Pathmap buildings... if possible, churches too
EDIT
BTW, tried the map once and capped all the way ujp to the next to last flag... What Ai changes were made to the map? What should we be looking for?