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Messages - TASSER

Pages: 1 ... 40 41 [42]
616
Suggestions / Re: Scoring
« on: 26-01-2012, 02:01:55 »
I'm always a bit surprised how good the scores of the arty and mortar guys are. Is this done as an incentive? I don't know this for a fact but I'd assume 95% of players would consider doing that job boring, and the other 5% love it the most.

I personally love artillery in FH2, both spotting and manning the guns. To me theres nothing more satisfying than seeing a well entreanched enemy position and shelling the crap out of them  ;D

But yes there are some great scoring incentives available. The spotters are rewarded (which is a genius system) and someone good with a howitzer or mortar can do great in a game. Its a win/win, a lot of opportunity for teamwork and individual reward.

617
General Discussion / Origins of Forgotten Hope
« on: 26-01-2012, 02:01:33 »
Hey everyone,

I was wondering is some of the old timers wouldn't mind chiming in to give some insight into how the Forgotten Hope mod got its start. While its certainly easy to see how any person playing BF1942 would crave a more realistic experience; who was the person (or group) who actually said, "Hey! We should de a realism mod!" and got it going?

The archives on the website go back until October of 2003 (getting pretty close to a decade ago, how crazy is that?) and BF1942 was released in 2002.

I'm just interested in the history of the mod, any help is greatly appreciated! (That's why we're all interested in FH right? History?  ;D)

618
Developer Blogs / Re: Content ingames
« on: 22-01-2012, 22:01:17 »
I can't wait to roam around Keren, entirely new landscape to explore!

And that ambush position in the screenshot looks like a great hideout as well!

619
General Discussion / Re: Conspiracies Thread Mk II
« on: 22-01-2012, 13:01:25 »
Not really a conspiracy.  Both of those were featured in news updated before even 2.2 had come out.

Excitement squashed. *Facepalm at own noobish-ness.

However, really hope both those assets make their way into some maps very soon!  ;D

620
Off-Topic / Re: Who is going to heaven with me?
« on: 22-01-2012, 13:01:18 »
Oh the unspeakable things I would be willing to do to get my hands on a P-51...  :D

(Or any of those aircraft for that matter!)

621
Suggestions / Re: Trench Binoculars
« on: 22-01-2012, 02:01:50 »
@jan_kurator: I don't think that OP meant periscopes only for Axis. His description of experience playing for Germans and the picture of german trench periscope are just coincidences. And note, Theta posted here and didn't mention any german bias ;)

My apologies for the unintended German "bias," just a coincidence :)

I agree with what was said above that static makes a lot more sense than deployable. A well placed static pair of binocs would (hypothetically) sit with the lenses just about the trench, concealing the body, which is the whole point of having the periscoped lenses. It would be very difficult to achieve this if they were deployable. And if you were on the move you can just use the normal binocs much more efficiently.

622
General Discussion / Re: Conspiracies Thread Mk II
« on: 22-01-2012, 02:01:50 »
So I was browsing around the FH2 webpage and decided to give the Armies/Vehicles/Weapons/Maps tabs a look over. It's been a while since I sat back and truly admired from afar the beauty that goes into each and every component of the mod. I was thouroughly enjoying the American handweapons when...

 :o bangalores... and the ever so sweet word upcoming along with it.

I feverishly searched through the rest of the pages and discovered Horsa gliders included as well!

Conspiracy slipping new content into the archives by the Devs? More importantly, Omaha Beach and Pegasus Bridge upcoming?!?!  :D

623
Off-Topic / Re: Interesting Family find - WW2 love letters
« on: 20-01-2012, 05:01:16 »
A sad story! May there be no more wars and broken hearts.

Amen to that... We have a lot of fun playing this game, but it's important to remember the sacrifices made during WWII; at home and on the front, military and civilian. All the real life weapons and vehicles which are replicated in the game were created for a single purpose: kill the enemy. No fun and games 60+ years ago.

Thanks so much for sharing the story OP, very humbling.

624
Suggestions / Re: Trench Binoculars
« on: 19-01-2012, 21:01:17 »
tbh

that would be nice

but the usefullness might be limited because of binocs...

They could offer better zoom, greater field of vision (less opaque areas in the shape of the eyepieces around edges), and perhaps most importantly cover. Given they have the periscope lenses the player could be concealed in the trench yet still get a good view all around the battlefield in front of them. Much better alternative to standing up with your field glasses and getting picked off! Since they would serve only as observation tools and wouldn't return any fire, I don't think it would offset the balance at all.

Just some ideas to give them more of an edge.  :)

625
Suggestions / Trench Binoculars
« on: 19-01-2012, 20:01:28 »
Hi all!

Been around since 0.7 but just began reading up on the forums here on a regular basis. Absolutely LOVE this mod. I'm not a big gamer, but I've been captivated by FH for well over 6-7 years.  :)

I’m a guy who dearly loves a well organized defense and effective artillery usage. I was playing a round of Sidi Rezegh as the Germans a few weeks ago and found a cozy little spot in the middle of the airfield which gave me a great view of the British advance route along with good cover. I spent my time spotting enemy tanks and calling artillery on enemy squads hiding behind wrecks, which gave me the idea for the possibility of having static trench binoculars.

Example: http://inlinethumb59.webshots.com/45946/2322909020047818006S600x600Q85.jpg

I’ve seen plenty of WW2 photographs with men using them in a variety of theatres. They would complement defensive AT/artillery spotting positions and would make a nice addition to existing trench systems. We had static binoculars in FH1 and think that they would be a great fit for FH2 as well, especially given how much more impartant binoculars are now.

In terms of gameplay and teamwork, there can never be too many binoculars in the field! Hopefully cut down on the “requesting target” spamming and would encorage others to call out enemy movements. (Big ol’ pair of field glasses just BEGGING for you to “hop in” and take a peek). As a static emplacement anyone could hop in and help out, wouldn’t need to spawn with binoculars to notify the team.

Seems like a pretty minor undertaking (forgive my ignorance if something like this would be difficult to do) but it just may make a decent contribution towards overall gameplay!

What say you, oh noble and wise FH community?

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