Author Topic: Map Juin 44  (Read 12857 times)

Offline RN_Max

  • FH-Betatester
  • ***
  • Posts: 190
    • View Profile
Re: Map Juin 44
« Reply #60 on: 14-06-2011, 15:06:34 »
Hey Avro, I just used Den's version 2 "as is" landscape wise and did a little bit of gameplay editing ... tickets, flag cap numbers, radii, a bit of push.

Mainly to get my hand back in with map tinkering and so we could use it for a scrim, which the guys enjoyed.

What I've done is nothing special and might not be to WaW standards, but I'd be happy to pass on the edited version.

Its a good looking map with plenty of ambience, but that does come at an expected performance hit for low end systems.

Offline [WaW]TC|Avrojet

  • Server Admins
  • ***
  • Posts: 370
    • View Profile
    • World at War
Re: Map Juin 44
« Reply #61 on: 23-02-2012, 10:02:43 »
FYI we are playing Juin 1944 (RN Max's edited version) on Saturday in the WaW public Maptest event.
http://fhpubforum.warumdarum.de/index.php?topic=16828.0

Offline [WaW]TC|Avrojet

  • Server Admins
  • ***
  • Posts: 370
    • View Profile
    • World at War
Re: Map Juin 44
« Reply #62 on: 25-02-2012, 20:02:42 »
We played this map today at the WaW Event.

good lucking map but
too laggy
too many different buildings and too many open buildings
too dark for some
Crashed the server on map change (uses too much memory)

Offline eldiablo

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Map Juin 44
« Reply #63 on: 08-03-2012, 10:03:50 »
Hi,

very nice looking map, thanks for creating it!

I saw that ZXX43 did create SP navmesh for version1 are there coop possbility for Juin44 V2?

If not I  (and I am sure there are others) would like very much if ZXX43 or ballard44 or somebody else could create COOP navmeshes for V2.

Thank you!


Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Map Juin 44
« Reply #64 on: 01-06-2012, 22:06:20 »
SP or MP?

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Map Juin 44
« Reply #65 on: 19-08-2012, 12:08:05 »
Megaupload is down  :-[ is there another link?

Offline den75

  • Jr. Member
  • **
  • Posts: 77
    • View Profile
Re: Map Juin 44
« Reply #66 on: 21-08-2012, 07:08:45 »

Offline radiosmersh

  • FH-Betatester
  • ***
  • Posts: 229
    • View Profile
Re: Map Juin 44
« Reply #67 on: 21-08-2012, 11:08:28 »
This file does not exist, the access to the following file is limited or it has been removed due to infringement of copyright.
« Last Edit: 21-08-2012, 11:08:33 by RADIOSMERSH »

Offline den75

  • Jr. Member
  • **
  • Posts: 77
    • View Profile
Re: Map Juin 44
« Reply #68 on: 21-08-2012, 12:08:46 »

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Map Juin 44
« Reply #69 on: 21-08-2012, 18:08:33 »
US only appears to have engineer kit and doesnt spawn after the first spawntime and if yo swithch to German team it CTD's when spawn time is finished.

Offline radiosmersh

  • FH-Betatester
  • ***
  • Posts: 229
    • View Profile
Re: Map Juin 44
« Reply #70 on: 21-08-2012, 19:08:44 »
I fixed this: http://www.gamefront.com/files/22155407/Juin_44.rar

den75, can I ran your map on VBIOS server?

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.546
  • Magnificent Mustard
    • View Profile
Re: Map Juin 44
« Reply #71 on: 21-08-2012, 20:08:42 »
no one will join it then, people are to lazy to download custom maps

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Map Juin 44
« Reply #72 on: 21-08-2012, 22:08:35 »
Hey, I played your map and It was truely awesome. Would be lovely to play it online.  :)

But here are a few suggestions for you;

- I suggest changing the colours of the German turcks and hanomags to feldgrau. it would fit the environment better, Also I'd add a few troop carrying trucks.

- Changing the P1914 Sniper Rifle to the M1903A4 Springfield Sniper Rifle would be a better choice,

- Make the German Tiger tank only available for German team, Americans can use it and thats senseless,

- Civilian and French Army vehicles are nice, but I'd add a civilian turck and a coupe,

- Vehicle wrecks start burning after a second explosion near them,

- The supply trucks keep restoring your ammo after it explodes,

- US playermodels are US Army, not US Airborne playermodels.

« Last Edit: 22-08-2012, 21:08:31 by TurkishCommando007/2 »

Offline den75

  • Jr. Member
  • **
  • Posts: 77
    • View Profile
Re: Map Juin 44
« Reply #73 on: 16-10-2012, 01:10:09 »
Hi, I have a problem:

1) How to display in-game Glow?
I put it:

Fh2/objects/common/lightsources/houselight_small/houselight_small.con

-Glow editor

-Glow in games


2) What scale should put here?



3) How to make the neutral capturable flag?







Offline den75

  • Jr. Member
  • **
  • Posts: 77
    • View Profile
Re: Map Juin 44
« Reply #74 on: 16-10-2012, 14:10:03 »
In the meantime, here is a picture of the new atmosphere