... now you hear the firefights from a distance which makes them sound as if they were just next to you.
Mmm, that's a contradiction. Can you expand a bit on this, doesn't really get into specifics in the changelog. Wich is it? Especially on Villers Boc. I noticed 'close' sounds wich belonged actually to some shelling quite a bit away from my position. Far away firefights and shelling should sound, well, like far-away rumbling. Not as if they were right next to me. I can't imagine this being the case, so I'm sure there's a misunderstanding somewhere
Otherwise, great patch so far.
Thats Ambience Sounds for you...
All for it. And reading your first quote again, I'm guessing you simply gave more guns a distant sound, wich is brilliant. For a minute there I was thinking the opposite, the 'just next to you' threw me off. You're saying even more guns sound distant now, if they are distant, as they should. Continue on that track, sirs
- In other news: I miss the SL spawn on A.ville, but it gives the halftracks a very important role. I like the latter far more than the first so keep it for now. All four maps sure feel different... grittier... I like it.
- Cobra's airfield is the new Mortar Battery
- The skies are filled with planes, bit too much perhaps, but one takes the cake soundwise, hell of an addition.
- The new recoils feel overdone.
- Yet to see a certain rumored teddy on the... M10 (?) LOL
- Well done on most MG/AT-guns placements and defensive lines.
- Love the little camo and uniform touches.
That's all for now, shitty weather coming and a full fridge, so see you all in the field