I can agree that there are certain elements of interactivity during the death state. You can view the minimap, think about where to spawn and with what kit, this is the core of Battlefield.
But that isn't really a problem, and not the point of discussion is it? I thought were discussing what you see right when you die (earlier you saw yourself being propelled in to space or other side of the map).
I rather see some guys running around my corpse, kind of like the "last seconds" before you die, than to stare at some black screen or sky. Actually, to me, it is more realistic that you see 10sec before you "die". You dont die from a rifle bullet to the stomach, you could lay on the ground 30minutes before you die. Ofcourse a bullet between the eyes would provide "lights out" immediately, but in "reality", about 1/10 shots in FH2 would provide "lights out", the rest would have you laying on ground screaming in pain for many minutes.
that you can draw vital information about enemy movement which you can take advantage of in the next spawn is utter B-S, you simply don't. You see some dude running past you and whatnots, it's not like you get access to his whole tactic and can exploit. Not at all.
I remember BF1942 switched automatically to teammate-follow cam when you were dead. I liked that actually. Makes you feel a bit involved in the action, + you can see what happens, then get a small rush of anticipation before spawning. ("holy shit a tank is overrunning that flag! I better get an AT kit and help them out!") this adds to immersion.