Author Topic: Lower recoil in smg's and pistols  (Read 2609 times)

Offline Yustax

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Lower recoil in smg's and pistols
« on: 12-10-2011, 21:10:17 »
Currently the recoil system for the MP40, Sten and Thompson. I understand, that nobody wants to see a run and gun spammer. However, right now it's completely ridiculous that I cant fire 3 shots without that my weapon flies 1 meter off target. And instead I need to fire bullet by bullet into a target from 30 meters. So can you please tone the smg recoil a bit?

Regarding pistols; it's completely the same. There's exagerated recoil, you fire two shots, and you're at the mercy of your target, since you'll completely miss because of the recoil in the heat of close range shooting and you'll get killed the majority of times.

So please; lower the recoil in smg's and pistols.

Thoughts opinions?

Offline THeTA0123

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Re: Lower recoil in smg's and pistols
« Reply #1 on: 12-10-2011, 21:10:42 »
Agreed

http://www.youtube.com/watch?v=RuhQdvkORu4

As you can see, both actually have comparable Recoil but it is much less then the ingame recoil
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Offline Musti

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Re: Lower recoil in smg's and pistols
« Reply #2 on: 12-10-2011, 22:10:58 »
what?  ???
Recoil is very low atm. Personally i find it to be perfect.SMGs and handguns (apart from Webley  :-X) are my favorite weapons in the game. They are very effective at close to medium distance, right where they should be. Learn to control the recoil, and you'll love them SMGs.(I'd take SMG over bolt action rifle any day)

No need to lower the recoil whatsoever.
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Offline evhgear

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Re: Lower recoil in smg's and pistols
« Reply #3 on: 12-10-2011, 22:10:26 »
At the begining I found that the recoil was quite high, now I'm habituated and I found it okay. For short ranges the recoil is not a problem, at medium ranges it starts to be harder to control the SMG to hit the target in full-auto, at this moment you should swith in semi-auto to take shot by shot. But don't think that you can be really effective in medium ranges, those weapons are made for CQB, mediums ranges are for the STG-44 and M1Carbine

Offline Yustax

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Re: Lower recoil in smg's and pistols
« Reply #4 on: 12-10-2011, 22:10:53 »
what?  ???
Recoil is very low atm. Personally i find it to be perfect.SMGs and handguns (apart from Webley  :-X) are my favorite weapons in the game. They are very effective at close to medium distance, right where they should be. Learn to control the recoil, and you'll love them SMGs.(I'd take SMG over bolt action rifle any day)

No need to lower the recoil whatsoever.

C'mon. See a vid of an MP40 in youtube. Guys can control full auto, even from hip. In game? You shoot 3 or 4 shots, and it's completely off target.

Offline LuckyOne

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Re: Lower recoil in smg's and pistols
« Reply #5 on: 13-10-2011, 15:10:44 »
It's called recoil control people... You have a mouse... Use it. I like this game cause you actually have to learn to control you weapon... Not like in CoD where I can spam full auto on people and still hit them on ridiculous ranges (yes I am exaggerating a bit there...)


However my casual "me" would like to have mindless shooting sometimes... and wishes to see the recoil toned down...
This sentence is intentionally left unfinished...

Offline Ts4EVER

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Re: Lower recoil in smg's and pistols
« Reply #6 on: 13-10-2011, 15:10:18 »
When you shoot a weapon in Fh2 without moving the mouse, think of it as shooting while holding the weapon losely in your arms, without leaning into it or countering the recoil at all.

Offline Musti

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Re: Lower recoil in smg's and pistols
« Reply #7 on: 13-10-2011, 18:10:55 »
For short ranges the recoil is not a problem, at medium ranges it starts to be harder to control the SMG to hit the target in full-auto, at this moment you should swith in semi-auto to take shot by shot.
Quick, 3-4 round, controlled bursts and they are quite effective ;). The hardest part is to find the proper speed of pulling the mouse down to compensate for recoil.
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Offline ajappat

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Re: Lower recoil in smg's and pistols
« Reply #8 on: 13-10-2011, 19:10:17 »
what?  ???
Recoil is very low atm. Personally i find it to be perfect.SMGs and handguns (apart from Webley  :-X) are my favorite weapons in the game. They are very effective at close to medium distance, right where they should be. Learn to control the recoil, and you'll love them SMGs.(I'd take SMG over bolt action rifle any day)

No need to lower the recoil whatsoever.

C'mon. See a vid of an MP40 in youtube. Guys can control full auto, even from hip. In game? You shoot 3 or 4 shots, and it's completely off target.
I love to shoot enemies even from longer ranges with mp40, by just shooting whole magazine at them, mostly I hit more or less. Reacoil is VERY easy to control for all smg's but thompson imho.

Offline siben

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Re: Lower recoil in smg's and pistols
« Reply #9 on: 13-10-2011, 21:10:32 »
When you shoot a weapon in Fh2 without moving the mouse, think of it as shooting while holding the weapon losely in your arms, without leaning into it or countering the recoil at all.

Then after shooting a rifle you should be prone and looking at the sky, if you can still get up with your rather batthered shoulder.

Offline hitm4k3r

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Re: Lower recoil in smg's and pistols
« Reply #10 on: 13-10-2011, 22:10:20 »
I think the recoil of the SMG's is ok atm. Sometimes I get sniped with the MP40 and Thompson over ridiculous ranges in situations, in wich I would have problems to fire with the rifle that accurate and fast. The only thing that bothers me, that we don't realy have a good suppression effect ingame. I am not a PR fanboy or something like this, but in PR (or let it be Darkest Hour mod for RO1) you notice when you are under fire. You haven't got the possibility there to turn around and snap out a guy with your rifle who is shooting at you from behind with a SMG. Same for MG's like the MG42. Why doen't we make the blury effect more intensive to give SMG's and MG's in CQC a real superior role. Sorry for OT but I think it fits a bit to the problem. At the end you will have to learn how to compansate the recoil with your mouse but it is annoying that you still have to fear an enemy when firing in his back with an SMG at close range.

Offline jan_kurator

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Re: Lower recoil in smg's and pistols
« Reply #11 on: 13-10-2011, 22:10:42 »
^ this.

also: I hope missing suppresing effect (for some video cards) and good old bullet crack sound will be back in 2.45. It's good to know when you're under fire  ;)

On topic: recoil is good as it is now

Offline Kelmola

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Re: Lower recoil in smg's and pistols
« Reply #12 on: 13-10-2011, 23:10:03 »
A chance to transform yet another thread into "BRING BACK THE 2.0 SUPPRESSION"? Count me in!

Srsly, who are these mysterious individuals who wanted to tone down the suppression? Whenever I see someone posting about it here, everyone is wanting the old suppression back.

Offline hitm4k3r

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Re: Lower recoil in smg's and pistols
« Reply #13 on: 14-10-2011, 16:10:01 »
I don't know the suppression effect of 2.0, because I play since 2.15. But atm. it is like "is there someone knocking on the door???" when you are under heavy fire of an MG42. I would like to see an effect, wich makes you instantly hit the dirt and look for cover.

Offline jan_kurator

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Re: Lower recoil in smg's and pistols
« Reply #14 on: 14-10-2011, 16:10:14 »
A chance to transform yet another thread into "BRING BACK THE 2.0 SUPPRESSION"? Count me in!

Srsly, who are these mysterious individuals who wanted to tone down the suppression? Whenever I see someone posting about it here, everyone is wanting the old suppression back.
I'm talking here about not having suppression effect at all since 2.4