I just would like to know what you guys think of making it optionnal sever side ? Some servers could very well run with (a better) immersive hud (than the one already made by FH2) while some other servers would just run as it is now ... Everybody wins.
PS : I, for one, would go on immersive server 90% of the time, and I'm not a big PR fan...
Stop believing that you can have the element of surprise for more than 15 seconds in a game.
That's half the problem with public play. You sneak into a flagzone undetected and one idiot decides to shoot someone sitting on a flag/nebel/mortar before the flag is grey because it is an easy kill. In real life , nobody knows you are there. In the game the entire team likely does now. There is no lasting surprise attack. People die and come back to life to hunt you down. Kill messages or not. You can't have ambush spots that work for more than 1 or 2 kills. In rare instances you can find a spot where you can mow down the enemy, but they can't find a good way to flank you because of the layout of statics.
Sorry but ...
Are you saying FH2 is about fighting in corridors ? If you can't play well enought to surprise your ennemy, you probably aren't playing well at all. Sorry, but it's a fact.
Besides I don't see any relation with kill messages here...
Kill messages help the social nature of the game. Make it so that you care and want to vanquish your enemies. If you own/get owned by someone, you can start a dialog. You feel connected to that player. Connections build community.
Suuure ! Not only it happens very often to start a dialog with a better player than you when he's in the other team, but it also helps teamplay and makes rounds awesome ! /sarcasm]
And FH2 is about battles, not vendetta, which means you are not supposed to know the name of most of the guys you kill... Make a mafia mod, then kill messages will work fine (and it will be awesome
.