Alright so I found the time to start on another project to hone my modeling skills, this time a bit more challenging. I decided to model the Italian Carcano Cavalry Carbine (the one with the folding bayonet). I wanted a challenging model where I could practice making more than basic shapes and learn to surface model with a lot of detail. I also wanted to organize my workflow and do a high poly that could be baked into a low poly that would eventually be UVed and skinned.
I've been working on this for a while now and the high poly isn't done but I figured it was at a point where I could get some basic feedback on it; is the shape right, what have I screwed up, did I go about modeling the wrong way etc... Hopefully the pictures are good enough to where some experienced modelers on this forum could give me some specific or technical feedback.
Hopefully you guys enjoy it and constructive criticism is always welcome.
To start I went about finding a ton of reference pictures on the net and they all seemed to have various little differences between each gun that I've found; but this is the main reference I've been working with:
and here's what I've come up with: The high poly with turbo smooth applied (not correctly yet)
Polygonal view: with turbo smooth applied and isoline display checked
and here's the whole album for anyone to take a look at as I don't wanna post ALL the pictures in this post:
http://s1145.photobucket.com/user/Matt_Baker1942/slideshow/Cavalry%20CarbineAlso note that the bayonet is stil VERY subject to change as I found no good pictures of that online
but let me know what you think and I'll incorporate it into the model and hopefully keep going with this and get a low poly and skin it to finish it off.