Author Topic: Railguns and Lazerturrets ruin this Mod  (Read 13154 times)

Offline Maxa

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #150 on: 27-10-2009, 17:10:48 »
Yes, the devs can never win ;). I have always thought that rifles were much more accurate in FH1, probably because with ironsights there's the invisible crosshair that you have to wait to close.

I haven't played with 2.2 tanks, but in FH1 (eg Goodwood) it was possible to snipe other tanks from across the map, shoot while moving etc... in 2.15 Africa maps you had to stop, wait for a second and then shoot.
I'm having a hard time understanding people who say FH1 is more realistic

Offline THeTA0123

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #151 on: 27-10-2009, 17:10:12 »
He's right bout that.

In ww2 it was almost impossible to drive while shooting at ranges
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Offline djinn

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #152 on: 27-10-2009, 17:10:22 »
AHA! a breakthrough... The problem there is that the terrain, besides the few bumps and buffs is flat! Add a bit of shake to the view point in FPV and the driver needs to stop the tank completely before he can fire his gun

Add damage to the Tiger firing on the move and people will need to be stable and rotate the bloody turret rather than the entire tank - And i believe its per history


Offline DLFReporter

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #153 on: 27-10-2009, 19:10:47 »
...
Add damage to the Tiger firing on the move and people will need to be stable and rotate the bloody turret rather than the entire tank - And i believe its per history

WTF? That makes absolutely no sense.
Tiger teams turned the entire tank in order to quickly target something. And a Tiger was well able to shoot while on the move.
Gravity is a habit that is hard to shake off

Offline Ts4EVER

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #154 on: 27-10-2009, 19:10:35 »
I have limited experience in tanking, but shooting on the move doesn't really work in FH2.

Offline Eat Uranium

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #155 on: 27-10-2009, 19:10:28 »
Add damage to the Tiger firing on the move and people will need to be stable and rotate the bloody turret rather than the entire tank - And i believe its per history
I would like some of what you're smoking please.

Of course a Tiger could fire on the move and be fine.  It probably wouldn't hit anything, but no damage would be done to the tank.  Also, I believe that it was common pracice to aim the gun by rotating the whole chassis and only moving the turret for fine adjustments.

Offline VonMudra

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #156 on: 27-10-2009, 19:10:45 »
Add damage to the Tiger firing on the move and people will need to be stable and rotate the bloody turret rather than the entire tank - And i believe its per history
I would like some of what you're smoking please.

Of course a Tiger could fire on the move and be fine.  It probably wouldn't hit anything, but no damage would be done to the tank.  Also, I believe that it was common pracice to aim the gun by rotating the whole chassis and only moving the turret for fine adjustments.

Yep, crews were trained to always move the whole chassis, which is why the whole "5 shermans to take down a Tiger cuz one gets behind and they can't rotate their turret fast enough" is bs.  That and the whole "tigers operating in groups of at least 4" thing.

Offline djinn

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #157 on: 27-10-2009, 20:10:54 »
Ok, I wouldn't want to get into a fact-contest with you war buffs... But I heard somewhere (I think it was the history channel) which said that the Tiger's gun was so huge that it will literally kill itself it tried firing while charging, so it usually did a complete stop before firing...

 Anyone have a Tiger firing on the move, please let me take a look see cuz everything else will be pure 'What! thats bs, I know for a fact... blablabla' which cannot be verified other than your conviction of being some kind of ww2 expert

Offline Mazz

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #158 on: 27-10-2009, 21:10:18 »
Quote
Ok, I wouldn't want to get into a fact-contest with you war buffs... But I heard somewhere (I think it was the history channel) which said that the Tiger's gun was so huge that it will literally kill itself it tried firing while charging, so it usually did a complete stop before firing...
Unless at some angle that would severely damage the suspension by recoil I cannot see that happening in any way, shape or form. For example, an A-10s GAU-6 produces 4 tons of reverse thrust, enough to stop the plane in mid air with a burst longer then 8 seconds, and the structure (aluminum) remains intact. How on Earth would it kill itself more then, at the most, throwing a track?

Bobby Woll, Wittmann's gunner, reportedly did it on multiple occasions. Given the 140 kills with Woll as the gunner, you have a good chance of that being true. Also, what do u think the point of gyro-stabilizers were? Now I'm not saying this was an everyday occurence cause more often then not your wasting a shell firing on the move at longer ranges, but to say it didn't happen or wasn't possible seems illogical.

Firing on the move is quite possible in FH2, you just have to understand the physics on shooting something either moving perpendicular, parallel in the opposite to you, or stationary. If hes running alongside you its exactly like shooting from a stand still. It takes a good shot, but as I said, quite possible with experience. I did it in a PIVH on Goodwood less then a week ago, just like it was in FH1.
« Last Edit: 27-10-2009, 21:10:31 by Mazz »
Michael Wittmann's gunner, Bobby Woll, was known to be an excellent Marksman.
He could hit targets at range even on the move.


Offline Nerdsturm

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #159 on: 27-10-2009, 22:10:25 »
The A-10 thing is a myth, as its cannon only produces about half the force that would be needed to cancel out the engines. Even if it was true that it could produce more thrust than the engines, to slow the aircraft down from ~500mph to 0 in 8 seconds would require a pretty specularly large force.

You main points still stays though.

Offline djinn

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #160 on: 27-10-2009, 23:10:33 »
sigh... My initial point WAS - Make the terrain feel rougher by adding more bump and shake to the tank perspective when it is in motion, so that firing on the move is a bit of good aim and some guess work - Even if the shake is cosmetic, add the crosshair random slightly to make it work... The Tiger killing itself on the move was simply an elaboration of the initial fact

But thanks, Mazz - If what you are saying is accurate, then I think I'm convinced... That or there are descrencies between a tank gunners account and contemporary structural engineers (But let this argument die, it seems all the dig discussions are currently off topic as we speak)

Offline Mazz

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Re: Railguns and Lazerturrets ruin this Mod
« Reply #161 on: 28-10-2009, 01:10:52 »
Aye, I see what your saying, but I just can't see the tank taking any real damage cause if u look at a Abrams today the whole gun system is built to fire on the move, the only differences really being the gun is stabilized by electronics and has EFC. IF you look at video of a Tiger's gun firing you'll see the recoil and fire system were pretty complex, enough for the possibility that it was well capable of firing on the move.

IIRC A backstory of the Panther in Cologne killed by the Pershing was because the Pershing had a very solid gyro-stabilizers and killed it while still rolling around the corner, unexpected by the Panther. Idk how true this might be, but it makes sense considering the Panther was facing the right direction and looks like it got beaten to the punch.

Also, read that A10 shit off FAS.org IIRC which usually had its info pretty straight, but I'll agree with you on that, just using it as an example. It also might've been 12 seconds but either way your right in that it would take serious force.
« Last Edit: 28-10-2009, 02:10:17 by Mazz »
Michael Wittmann's gunner, Bobby Woll, was known to be an excellent Marksman.
He could hit targets at range even on the move.