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Messages - Oberst_Kroenen

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31
Done, thanks!

32
Thanks again dude! Since I already have the maps, I just need the objects server file now is that correct?

33
Modding / Re: Historical German skins and symbols
« on: 30-06-2020, 15:06:17 »
Hi, I didn't expect to find my humble texture pack on the forums, I thought nazi stuff is strictly prohibited here. Anyway, I made a small update with new Finnish stuff introduced in 2.56 if anyone's interested. Now it doesn't look like finns had run out of paint or something :)

https://gamebanana.com/skins/156443

P.S. it'd be nice if post author included the source where he got "his" moded textures from, cheers :)

Good work dude! Gives the game an even more authentic feeling.

34
FH2 Help / Support / Re: Game crash on pacific map load
« on: 29-06-2020, 19:06:13 »
I also experienced crashes for all the pacific maps when I downloaded them through the updater so I went and downloaded the maps manually from the CMP site and they worked afterwards.

35
Wow, this caught me by surprise. And I was just planning to play a few rounds of co-op and chill. Will try these maps now. Thanks a lot for making them dude! You really made my day. Too bad about 64p layers though but it's ok. I know it's not easy to navmesh, I tried it myself a long time ago and failed miserably. I'm looking forward to the pacific maps too! Again thanks a lot!

36
In the changelog it said they removed it. I believe this is historically accurate.

37
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 04-06-2020, 10:06:34 »
And i found a problem in one of 32's mounted MG42, the mounting stand of the weapon is moving around as well in 360 degree. I think it should be stationary and give limited turns for the one who mounted it.

That last thing is a lafette. It can be rotated to a certain degree very slowly. I suppose that is supposed to emulate the soldier picking it up and rotating it with force as it is not entrenched in the ground. Didn't know that bots could deploy lafette tough.

38
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 25-05-2020, 19:05:35 »
hi oberst. did you install the fix files correctly. i have no crash problem. what crashes do you have with seelow coop. can you post error message. btw you should backup your game files before installing anything. if you still have a problem you can send me pm. i can help you.

il_2 works without any crash :

Yes, I hadn't installed the fix files correctly. It works after reinstalling as stated. Haven't tested seelow yet but will reply if I run into any problems. Thanks!

39
Singleplayer and Coop / Re: SP/COOP issues on 2.56 update
« on: 25-05-2020, 17:05:45 »
Well the crashes keep coming. My game crashes on Villers-Bocage on loading screen in co-op.

Edit: Singleplayer crashes too. Tunis crashed too on loading. Hmm so issue seems to be on my end as all maps are crashing. This issue did not appear a couple of days ago though. Ok, so the repair option from the launcher fixed the issue. Strange. The crashes apparently started happening after adding the bren fix and a soviet plane fix for seelow in the objects_vehicles_server achive.

Ok re-installed only the bren fix and game works fine. Gold beach is playable too.

40
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 15-05-2020, 21:05:31 »
Played a few rounds of co-op. The new update is lit~! Motovskiy Bay is fun and I'm really glad the sniper kit finally has a normal round count. I also like the tank camera being moved to the right position, panzer 4 kinda reminds me of the earlier tiger camera. Also the new animations are awesome! Especially the G41 reload, whoever made that has an all you can drink beer from me if you ever visit here,

41
Modding / Re: French Hope
« on: 15-05-2020, 15:05:11 »
Then you must have enjoyed the little teaser i put on the end of Hawk's trailer  ;)

It was a nice surprise for sure

42
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 13-05-2020, 01:05:52 »
I believe we may have some stuff with singleplayer in the changelog. nothing major, but there is someone with that knowledge on our team who is trying to add support.

This sounds interesting. Also I believe Ts mentioned in one of his videos that Motovskiy Bay has official bot support so we co-oop guys have something to look forward to as well. Anyways the update is looking really nice so thanks a lot for your hard work team.

43
Singleplayer and Coop / Re: Improving your odds
« on: 07-05-2020, 10:05:25 »
Nice tip Jan, will try it.

44
Singleplayer and Coop / Re: Improving your odds
« on: 06-05-2020, 11:05:34 »
When you open the game launcher, select Options and there is an option "Number of bots". Change that number. Actually I just checked it and it says that it also changes the number for SP and Coop. So give it a try.

Note however that when I use it the extra bots always end up on the allied side. Not sure how it happens or why so I play with axis and it's like 1 of ours against 3-4 of theirs depending on what number of bots you have selected and this increases the difficulty especially on maps where you are the attacker. But it also feels more authentic on maps you are defending.

45
Singleplayer and Coop / Re: Improving your odds
« on: 05-05-2020, 10:05:37 »
I'm not sure if it works in SP but you can change the bot count from the game launcher. I play Coop as its better and more customizable and it works there. You need to turn the auto-balance option off so the bots aren't distributed evenly to both sides.

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