Btw, I would like to say thank you to all the devs and beta-testers. This release is friggin awesome!
Each of the 3 new maps is very unique IMO:
The Keren mountain fortress feels a lot like Crete, but with earthier colors that make the enemy stand out less. You also have to really know what you're doing to operate a M11/39 or Cannone da 47/32 M35 effectively. I also like how the Brits get cocky after they cap the first 2 flags so easily, only to charge right into a formidable second line of defense. Throw in that Hawker Hardy buzzing around overhead, and this map is almost perfect.
The vegetation on Sidi Bou Zid makes for a totally different type of desert tank warfare. Concealment plays a big role. It's a lot different from the Alameins and Supercharges where you don't sit up on top of dunes, don't expose your flanks, run like Hell if you see a F2, and otherwise just fire, retreat, repair, repeat.
At first, I thought St. Vith would play like Anctoville, which is not one of my favs, but I was wrong. Even though it's a urban map, I would rather call it an rural urban map because terrain plays a much bigger defensive role in SV. There are some well-thought-out natural defensive lines, most of which I am still feeling out. Frankly, I think the terrain east of Wiesenbach...well, I'll just say I am in awe of any Axis squad that can cap that flag.
Also, the new HUD is awesome, especially the degree marks on the compass. They actually come in quite handy for squad communications. I applaud the removal of stamina as well.
My only gripe so far is the HE explosion animation seems to have been changed and is now very transparent, if that makes sense. It looks silly when I can see through an explosion.