Author Topic: FH2 Modding Q&A  (Read 144927 times)

Offline pheeph

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Re: FH2 Modding Q&A
« Reply #135 on: 30-11-2009, 22:11:39 »
is there a cap on object spawners?  I noticed in some places, some objects spawners weren't showing.

Offline kettcar

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Re: FH2 Modding Q&A
« Reply #136 on: 01-12-2009, 12:12:43 »
is there a tut for setting powercables?

Offline Toddel

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Re: FH2 Modding Q&A
« Reply #137 on: 01-12-2009, 15:12:31 »
its a pain in the ass. welcome to bf2 modding ;D


Offline Gl@mRock

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Re: FH2 Modding Q&A
« Reply #138 on: 01-12-2009, 16:12:28 »
What I did when I try to map for BF2 was setting one set of posts and cables, group them and copy and paste them. As Toddel said, It's a pain.

Offline kettcar

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Re: FH2 Modding Q&A
« Reply #139 on: 01-12-2009, 16:12:49 »
sounds like i must sleep over this idea  ;D

Offline Playah

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Re: FH2 Modding Q&A
« Reply #140 on: 19-12-2009, 01:12:44 »
What do i need to download to get started? :)

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #141 on: 19-12-2009, 09:12:27 »
What do i need to download to get started? :)
The very basics: http://fenring.bf1942.cl/tutorials/index.php

Offline Playah

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Re: FH2 Modding Q&A
« Reply #142 on: 19-12-2009, 12:12:56 »

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #143 on: 19-12-2009, 17:12:57 »
FileFront seems to have some problems with servers atm, so the first link should be ok later. As for second one, those are current up-to-date lightmap samples: http://ifihada.com/~jbp/fh2pub/release-2.2/fh2-samples-1.5.841.zip

Also, read this thread: http://fhpubforum.warumdarum.de/index.php?topic=1804.0

You don't really need lightmapsamples unless you're mapping.

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #144 on: 19-12-2009, 17:12:29 »
Does anybody know a way to load and change the heightmap .raw files in gimp?

Offline pheeph

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Re: FH2 Modding Q&A
« Reply #145 on: 22-12-2009, 00:12:18 »
I just downloaded the FH 2.2 lightmap samples for my map.  Do I also need the BF2 lightmap samples?

Offline Aggroman

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Re: FH2 Modding Q&A
« Reply #146 on: 22-12-2009, 00:12:57 »
No, Bf2 samples are for vanilla statics.

Offline pheeph

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Re: FH2 Modding Q&A
« Reply #147 on: 22-12-2009, 09:12:13 »
ok, I'm trying to lightmap my Boot Camp using FH 2.2 lightmap samples.  But it seems that the insides of the buildings are bright based on the direction I set the sun.  There's no shadows of sorts.  Do I need to do anything?

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #148 on: 22-12-2009, 13:12:32 »
Be sure to read this: http://fenring.bf1942.cl/tutorials/light.php

And, you do need bf2 samples if you have bf2 statics in your map.

Another thing, you have to restart the editor after lightmapping to see the results.
« Last Edit: 22-12-2009, 13:12:54 by Spit »

Offline Heinrich (Mr.Uniwersum_GER)

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Re: FH2 Modding Q&A
« Reply #149 on: 26-12-2009, 15:12:40 »
I have started to learn about the editor with modify maps. So I have done that but now I have a problem with the german team look at the picture, please help me how I can fix that.