Author Topic: FH2 Modding Q&A  (Read 143888 times)

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #780 on: 30-06-2015, 20:06:32 »
Ts so you paint colour in Photoshop and then use it in editor?
Floppy Wardisc or Floppy Wierdbear

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #781 on: 30-06-2015, 20:06:52 »
Ts so you paint colour in Photoshop and then use it in editor?

Yes.

So basically if I use less strength of the color I will receive brighter colors? Don't think so...

Ok, another problem, which didn't let me sleep last months.
I want to use "apply spline" function to get rid of strange looking roads on some slopes, but there's a problem. When I use this function, there appear some ugly rough edges which need to be smoothed. However they appear too close to the spline - like it is shown on the screenshot.  After smoothing the road will look almost the same as before applying the spline.The question is - is it possible to set somewhere in the road parameters to let the edges appear somewhere further - somewhere near the location of the arrow? I think there's one of the road settings responsible for this, I think I read about in some tut somewhere...

Screenshot:

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #782 on: 30-06-2015, 20:06:36 »
Double the road tiles width, move one of the nodes slightly to disengage the road from the heightmap, apply spline, revert the road width to normal, edit the edges.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #783 on: 30-06-2015, 21:06:35 »
Which setting is responsible for road tiles width?

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #784 on: 30-06-2015, 22:06:31 »
"Width"


Offline Matthew_Baker

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Re: FH2 Modding Q&A
« Reply #785 on: 01-07-2015, 03:07:09 »
Aww shit 8)

Offline Roughbeak

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Re: FH2 Modding Q&A
« Reply #786 on: 01-07-2015, 04:07:48 »
Pay attention everyone! Ts is leaking some stuff! ;)

Offline FORGOTTENKEVINOHOPE

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Re: FH2 Modding Q&A
« Reply #787 on: 01-07-2015, 11:07:26 »
Pay attention everyone! Ts is leaking some stuff! ;)

unfortunate side effects of most medications.....

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #788 on: 01-07-2015, 13:07:52 »
"Width"

Ah, there it is! Thanks for help! :)

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #789 on: 01-07-2015, 14:07:17 »
Pay attention everyone! Ts is leaking some stuff! ;)

Yeah but it's not like most people read this thread anyway.  ;D

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #790 on: 09-07-2015, 13:07:20 »
I have a problem - my editor stopped generating new undergrowth for new materials - they don't show up in the editor (on the ground). Any ideas why?

Offline Achtungsnow

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Re: FH2 Modding Q&A
« Reply #791 on: 11-07-2015, 04:07:13 »
I'm relativley new to 3dsmax and modeling in general, so can somebody enlighten me why the smoothing looks like this on the handles  :-X
Essentially I'd like the sides of the handles to be smooth and even, but somehow it comes up with these awful looking triangles.


Offline Roughbeak

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Re: FH2 Modding Q&A
« Reply #792 on: 11-07-2015, 05:07:17 »
Nice Owen SMG!

The smoothing groups can look like that sometimes, did you try playing around with them a bit?

In my experiences, these odd triangle things do go away when you export it and see the model in BFMeshview. :)


Offline Achtungsnow

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Re: FH2 Modding Q&A
« Reply #793 on: 11-07-2015, 16:07:20 »
Well the main problem is that I have almost no idea how to work with smoothing groups, so I just try to slap something together and hope it works. For example on those grips I put the entire thing on just one smoothing group, as in my mind the whole thing can be smoothened out. I could put the outer faces into another one, but then it comes out looking rather stupid and blocky. I was able to overcome this whole thing by adding an inset to the flat faces, but I'd rather not add unneeded polys to an already detailed object if theres a good way not to.

Also I exported it to see it on meshview and the stripes were still there  :-\

Offline hitm4k3r

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Re: FH2 Modding Q&A
« Reply #794 on: 11-07-2015, 21:07:13 »
I haven't used 3ds Max for several years now, but to me it looks as if your whole grip is assigned to the same smoothing group. The side parts need their own smoothing group aswell as the front and rear. Simply select the faces on the side and assign them to one smoothing group and proceed with the other parts of the grip. Bottom looks to be flat so no smoothing needed there.

I hope that helps. If not maybe somebody with more experience can help  ;)