hey guys :-)
My question deals about the work with different layers within the bf2 editor.
The aim was to place all staticobjects in the default layer as I like to have them ingame for all different gamemodes which I like to implement. The gameplay objects (e.g. object spawners) would be placed on an additional layer (e.g. "Conquest_64").
My challenge is that whenever I create a new layer my editor gets very very slow. When I uncheck or delete the newly generated layer the problem disappears and I can continue to work.
What I noticed is that I cannot select the following properties when creating a layer. I can only assign a name but the other options are covered behind the grey fields which I can't open which a doubleclick.
That's the view I hope to get (it's from a tutorial I used to learn how to deal with the layers):
.
So:
- how can I add a layer to map which has already some objects on the default layer without having the performance problem?
- how can I get the right userinterface when adding an additional layer for the gameplay?
thank you very much.
I hope to beeing able to solve this problem soon as all other gameplaywork is getting easier and easier for me and I soon like to get closer to my aim to build a nice gameplay map.