Hello
Last week I reinstalled the editor on my new computer and finally I got it starting. I've done some tutorials and a lot of wrap-up reading. Afterwards I made a little workplan, thought alot about gameplay and the basic layout while trying to not get stuck with that part. I'm currently working on the terrain & ground but I faced some problems with the texturing:
1) Is there a way to see which detail & color styles were used for the layers 1-6 in the texturing mode on an existing fh2 map?
While I got somewhat used to the editor I couldn't figure that out. I see of course the layers which I defined by myself but I wish to find out the following layers:
- PDH
- Port en Bessain
2) How intense should be texturing done? I noticed that I can paint the area quit differently with the same layer. The more paint I apply the darker it gets, but even with only I little portion of paint I see the texture from the near distance. Is there a optimum which will affect the ressource intensity or can I paint always to the maximum?
Thank you in advance. I really love to be able to work now with the editor as already the last time it was a great portion of fun for me. As it's now working without crahsing all 5minutes it's just wonderful.