Author Topic: FH2 Modding Q&A  (Read 143256 times)

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #270 on: 24-07-2010, 16:07:13 »
My map crashes oddly with this error message :S



Any Ideas?


Looks like you're spawning in something called universalcarrier_spawn (spawnable uni-carrier?) but there's files missing for it.

Offline elander

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Re: FH2 Modding Q&A
« Reply #271 on: 24-07-2010, 20:07:15 »
My map crashes oddly with this error message :S



Any Ideas?


Looks like you're spawning in something called universalcarrier_spawn (spawnable uni-carrier?) but there's files missing for it.

Yeah but the spawnable universalcarrier is since long time gone! I've serched trough the map files and i cannot find any line of code with it :S

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Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #272 on: 24-07-2010, 22:07:06 »
My map crashes oddly with this error message :S



Any Ideas?


Looks like you're spawning in something called universalcarrier_spawn (spawnable uni-carrier?) but there's files missing for it.

Yeah but the spawnable universalcarrier is since long time gone! I've serched trough the map files and i cannot find any line of code with it :S

Well safe to say you didn't search good enough 8). That's the error message so the map is looking for that thing somewhere.. send me the files and i'll help you find it.

Offline elander

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Re: FH2 Modding Q&A
« Reply #273 on: 25-07-2010, 01:07:39 »
My map crashes oddly with this error message :S



Any Ideas?


Looks like you're spawning in something called universalcarrier_spawn (spawnable uni-carrier?) but there's files missing for it.

http://rapidshare.com/files/408872639/fht_monte_la_difensa.rar

Yeah but the spawnable universalcarrier is since long time gone! I've serched trough the map files and i cannot find any line of code with it :S

Well safe to say you didn't search good enough 8). That's the error message so the map is looking for that thing somewhere.. send me the files and i'll help you find it.

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Offline [130.Pz]S.Lainer

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Re: FH2 Modding Q&A
« Reply #274 on: 25-07-2010, 07:07:00 »
Fail?
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #275 on: 25-07-2010, 14:07:31 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn


Offline elander

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Re: FH2 Modding Q&A
« Reply #276 on: 02-08-2010, 12:08:57 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn



Stubbfan You did download the rapidshare link right?

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Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #277 on: 02-08-2010, 14:08:12 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn



Stubbfan You did download the rapidshare link right?

Yep.

Offline elander

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Re: FH2 Modding Q&A
« Reply #278 on: 02-08-2010, 16:08:39 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn



Stubbfan You did download the rapidshare link right?

Yep.

Problem soulved - damn server.zip was left in the files :S

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Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #279 on: 03-08-2010, 00:08:58 »
While you don't have the unicarrier in the unpacked files. You still have a reference of it in the server.zip, and the game will read the .zip files before the unpacked files so you need to remove server.zip and client.zip if you want to run the game with the unpacked files.


This is it:
rem [ObjectSpawnerTemplate: 64_east_allied_main_Armoured_Personel_Carrier_spawn]
ObjectTemplate.create ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.activeSafe ObjectSpawner 64_east_allied_main_Armoured_Personel_Carrier_spawn
ObjectTemplate.modifiedByUser "HP_Ägaren"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 universalcarrier_spawn



Stubbfan You did download the rapidshare link right?

Yep.

Problem soulved - damn server.zip was left in the files :S

Which is exactly what i said a couple of posts up over a week ago  ;D

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #280 on: 03-08-2010, 13:08:32 »
Little Problem: I set low detail textures but they only show up in the editor, not ingame.

Offline Knitschi

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Re: FH2 Modding Q&A
« Reply #281 on: 08-08-2010, 18:08:31 »
I have just a short question:

How can I set the editor to automatically load fh2 when started?

Thx for answers.

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #282 on: 08-08-2010, 22:08:43 »
I have just a short question:

How can I set the editor to automatically load fh2 when started?

Thx for answers.
Add 
Code: [Select]
+loadMod "fh2" to the command line that starts the editor (shortcut).

Offline Knitschi

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Re: FH2 Modding Q&A
« Reply #283 on: 08-08-2010, 23:08:30 »
Thank you very much!  :)

Offline Zeno

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Re: FH2 Modding Q&A
« Reply #284 on: 09-08-2010, 00:08:18 »
quick one:

does the settings for players needed to cap flag work?

or do it need extra coding?