Author Topic: FH2 Modding Q&A  (Read 144292 times)

Offline von.small

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Re: FH2 Modding Q&A
« Reply #255 on: 28-06-2010, 14:06:31 »
Are you running FH2 through Windowed mode?

Modifiy a second FH2 desk top shortcut to - "C:\...\Battlefield 2\FH2.exe" +menu 1 +fullscreen 0 +szx 1024 +szy 768

HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Beaufort

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Re: FH2 Modding Q&A
« Reply #256 on: 28-06-2010, 14:06:23 »
Yes I am, but there is no message this time. "Bf2.exe crashed, would you like to report this crash to the FH team ?", that's all.

Offline Zeno

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Re: FH2 Modding Q&A
« Reply #257 on: 30-06-2010, 00:06:10 »
ok my question:

minefields??? how to place them?

how long are the long version and what altitude should they be?


Offline McCloskey

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Re: FH2 Modding Q&A
« Reply #258 on: 30-06-2010, 01:06:00 »
Zeno, you newb, why didn't you find yourself another picture instead of copying the one Taz posted on FHT? :P

Offline kummitus

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Re: FH2 Modding Q&A
« Reply #259 on: 30-06-2010, 02:06:36 »
phillip was first to use it when I've been around  ;D
CMP Gaming

Offline elander

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Re: FH2 Modding Q&A
« Reply #260 on: 30-06-2010, 17:06:51 »
The editor crashes when using "save as.."



Anyone got a clue?

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Offline Paasky

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Re: FH2 Modding Q&A
« Reply #261 on: 11-07-2010, 02:07:18 »
Don't use Save As = problem solved ;D


(seriously though, half the buttons in the editor either don't work, work sometimes, or crash the editor)
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Offline Beaufort

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Re: FH2 Modding Q&A
« Reply #262 on: 11-07-2010, 16:07:36 »
Hello,

Modifying carefully the terrain.raw file with XVI32 (and then of course the .desc file), I have tried to rename two maps, the first one with the same numbers of letters (luckily) and the other with a different one (lower). Now,

- the first show up on the menu but can't be loaded ingame nor in editor anymore,

- the second can't be loaded anywhere and don't even show up on the menu.

What can I do ?

Well, not carefully enough ... :P The first one is solved and I'll restart over the second, nevermind.

Offline elander

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Re: FH2 Modding Q&A
« Reply #263 on: 21-07-2010, 12:07:03 »
I've got a problem - I've got a map that have gone trough a few updates - though these arent showing up in game :S I've checked the gameplayobjects.con file - and its updated though ingame it aint - same objectspawners, no new , no new flags etc..

Any ideas?

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Offline Zeno

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Re: FH2 Modding Q&A
« Reply #264 on: 21-07-2010, 21:07:56 »
one question:

the new grass:

is it a new object or is it just a special tweak?

and is there any chance of getting this before the patch.?

Offline McCloskey

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Re: FH2 Modding Q&A
« Reply #265 on: 21-07-2010, 22:07:53 »
I was wondering that myself too, what exactly is that tweak/improvement :)

But I seriously doubt it would be given out before the 2.3 release :P

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #266 on: 21-07-2010, 22:07:02 »
It's automatic. AFAIK it is just a new rendering method for the grass or something.

Offline McCloskey

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Re: FH2 Modding Q&A
« Reply #267 on: 21-07-2010, 22:07:09 »
I guess it's 'just' changed meshes then? Can't really think of anything else (but I'm neither a dev nor a person experienced in modding so..)

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #268 on: 21-07-2010, 22:07:18 »
The grass is less thick now and not so blocky.

Offline elander

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Re: FH2 Modding Q&A
« Reply #269 on: 24-07-2010, 15:07:55 »
My map crashes oddly with this error message :S



Any Ideas?

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