Thanks for the help there Azreal. Does the Bf2 engine support shoreline breaks/wash/waves?
I've tweaked the settings from Cobra water to something near to what I want, - not perfect yet, but I've got a lot to do before final pretty bits.
If you look here >
My shoreline is quite static and placid, I'd like it to at least appear like the tide was moving back out (this is high tide), with a bit of wash/white crested water. Putting statics into the seawater looks weird as they don't move, although I did think about adding some shoreline rocks to break up the visible line.