Forgotten Hope Public Forum

Forgotten Hope 2 => Eastern Europe => Feedback => Ogledow => Topic started by: Ts4EVER on 25-05-2018, 22:05:39

Title: Ogledow 64
Post by: Ts4EVER on 25-05-2018, 22:05:39
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Ogledow 64
Post by: Adûnâi on 01-06-2018, 02:06:00
Is it true that the map has proved out to be skewed towards the Soviets? Or is there still hope left that Germans will learn how to do the final push?
Title: Re: Ogledow 64
Post by: Matthew_Baker on 01-06-2018, 02:06:50
It seems skewed towards Russia. But the other day I played as Germans and we crushed. Mappers are looking at feedback and play testing tho.
Title: Re: Ogledow 64
Post by: Robbanswe48 on 08-06-2018, 01:06:12
I think its balanced, have won with both factions.

But i have one opinion: have no birdsong (it is August)
Title: Re: Ogledow 64
Post by: jan_kurator on 08-06-2018, 19:06:00
birds don't sing in August?
Title: Re: Ogledow 64
Post by: Robbanswe48 on 08-06-2018, 19:06:35
birds don't sing in August?

"Because birds sing to establish and defend a territory and to attract a mate, they sing mainly during spring and early summer."

https://www.rspb.org.uk/birds-and-wildlife/advice/how-you-can-help-birds/where-have-all-the-birds-gone/birds-in-summer/
Title: Re: Ogledow 64
Post by: Slayer on 08-06-2018, 20:06:54
In August, birds officially don't do songs anymore, only subsongs. This is the biological term for the less prominent way birds sing in late summer (August) and early autumn and even winter. Subsinging is primarily for preserving food territories, not for attracting mates. It's also less frequent than the spring singing, which sometimes goes on throughout the day.

So yeah, birdsounds could be added and it would be realistic.

If you have any more questions about birdsongs, just post them: one of my friends had his promotional research at university about birdsongs.
Title: Re: Ogledow 64
Post by: Balloon with mustard on 19-07-2018, 04:07:39
Birds in a war zone? I hope you are kidding.

Back to subj. Im looking for comments about screenshots below.

(https://c.radikal.ru/c25/1807/73/a258770c751e.png) (https://radikal.ru)

(https://a.radikal.ru/a43/1807/f1/a8b01e3871e2.png) (https://radikal.ru)

(https://a.radikal.ru/a41/1807/67/f2837d485b55.png) (https://radikal.ru)

(https://b.radikal.ru/b40/1807/4c/94f0ae739d94.png) (https://radikal.ru)
Title: Re: Ogledow 64
Post by: Matthew_Baker on 19-07-2018, 05:07:54
You found an area you're not really supposed to go into. It's known and will be fixed for the next patch.

About the birds; noises like that just add ambiance. When you find yourself in a quiet part of the battle and can hear the sounds of the environment. Gives it a nice summer feel imo.
Title: Re: Ogledow 64
Post by: Balloon with mustard on 29-07-2018, 03:07:35
This mod about war not a vacation. So birds in a war zone is a nonsense. Birds will fly away ASAP in a mile radius after first round of a tank has been shot. Where is TS4Ever comment on screenshots?
Title: Re: Ogledow 64
Post by: Ts4EVER on 29-07-2018, 11:07:47
The hedges will be fixed next version.
Title: Re: Ogledow 64
Post by: VonMudra on 29-07-2018, 14:07:26
This mod about war not a vacation. So birds in a war zone is a nonsense. Birds will fly away ASAP in a mile radius after first round of a tank has been shot. Where is TS4Ever comment on screenshots?

The last time I was at the gun range, there was a bird who would not leave the range no matter how many shots were taken.  We all just had to do our best to avoid hitting the thing until it decided to fly up to a tree nearby.

So lol no birds don’t just fly a mile away because of some noise.
Title: Re: Ogledow 64
Post by: Flippy Warbear on 29-07-2018, 14:07:03
So lol no birds don’t just fly a mile away because of some noise.

Next time start firing a few mortar rounds down range and see if that same bird still sticks around.
Title: Re: Ogledow 64
Post by: Ts4EVER on 25-10-2018, 15:10:47
Ogledow changelog for 2.54:

- Hopefully closed all exploitable hedgerows (all versions)
- Replaced half of the Panzer IVHs with Panther G (early)
- Replaced all SU 152s with ISU 122s
- Added a third German tank forward spawn in Ogledow. Once the Germans control the first sector, all tank spawns switch there
Title: Re: Ogledow 64
Post by: Matthew_Baker on 11-05-2020, 19:05:33
2.56 Changelog Ogledow 64

- Replace Panthers back to Panzer IV H
Title: Re: Ogledow 64
Post by: nysä on 05-08-2021, 11:08:48
I haven't played this map with high-end settings, but here's something from "T-34 Shock", a recently published book by Francis Pulham and Will Kerrs:

Quote
DUEL IN THE FOG

On the morning of 13 August 1944, the T-34-85s lay silent, engines off, but the electronics operational, as to use the electric triggers and turret traverse. However, the rumble of German vehicles broke the still silence of the morning. The village was also covered in a layer of mist. The left blank of the 53rd Tank Brigade radioed to report the sight of German tanks, but was ordered to hold fire.

Eleven German tanks emerged from the fog, with half-tracks and infantry for support. These advanced further, but with great difficulty, losing traction on the sandy ground. The tanks were traversing the clearer ground near the village, but even here, they were travelling slowly. The German tanks were spaced quite far apart, and by the time the first tank had passed T-34-85s, the third tank was just approaching the Soviet tanks.