Ok, people. Roll up your sleeves. We are going BACK in!
2.4 is out - and it cries for us. Game is great - Solid AI, improved tanking, everyone's doing what they need to.
But defending is too easy, tanks still reverse more than they move forward, you get CTDs from certain vehicles, some AT guns need to hammered down, spawns need repositioning and more static defenses need spawns.
Consult the
Tracker to add bugs as you see them, and the
AI suggestion section to add suggestions for AI improvement and report progress here. For changes in Spawn, drop a picture of the minimap on photobucket or somesuch and circle the suggested spawn points with the probability bots will spawn there, and circle static positions that need to be spawn, locked to one side, or need to respawn after base is capped by enemy.
Remick04, great job man! Thanks for not leaving us after 2.3 - It couldn't have been easy to juggle work and this, and to add 2 excellent new maps, each with nevmeshed buildings included. You are the man!
Just keep the 20,000 foot view to get situational awareness so you don't have to randomly test your own maps to know what needs fixing. Chek out tracker and the suggestion sub-forum and you'd know where to look. We are here to help, so use us
Now everyone else - Clock's a-ticking and work needs doing. Now scat!