Author Topic: Breakthrough at St. Lo 32  (Read 2285 times)

Offline Toddel

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Breakthrough at St. Lo 32
« on: 01-10-2010, 23:10:30 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
« Last Edit: 18-07-2011, 07:07:22 by Guderian »

Offline sheikyerbouti

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #1 on: 21-10-2010, 01:10:53 »
 This map plays out fairly well but I would like to see the Allied main and German main's to have larger player numbers required for capture. (perhaps 3, but more like 2 soldiers)

 This would remove the backcapping that stunts the gameplay of what is otherwise a great map version.
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Offline Ts4EVER

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #2 on: 21-10-2010, 01:10:29 »
IIRC this ability to backcap is intended so the map plays more like FH1 maps (Toddel mentioned the classic Falaise Pocket as an example for this kind of gameplay)

Offline sheikyerbouti

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #3 on: 21-10-2010, 01:10:16 »
 I was always forgetting the FH1 maps name so thanks for the reminder.

Still, with larger numbers required, it would make the fight to back cap the mains more difficult and therefore would add intensity to the gameplay that is otherwise absent at the moment.
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Offline Guderian

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #4 on: 21-10-2010, 21:10:06 »
Both Allied and Axis Main Bases are 3 man capture and 5min grey 10min capture.

For each player in the zone over the amount defending the zone, the capture time decreases. For example, the Axis have 6 soldiers in the zone to the Allies 1. The Axis have a 5 soldier advantage so 5/5min=1min grey 5/10= 2 minutes capture. The times change as the soldiers die or respawn.

Offline sheikyerbouti

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #5 on: 05-11-2010, 10:11:08 »
 I still find the 32 player version to feature a little too much baserape of the mains and that's why I suggested higher numbers to cap.

 An extra flag might help (maybe at the fork in the main road), and definitely some more work needs to be done to the German main so that the infantry can advance under beter cover to where the vehicles spawn.
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Offline Guderian

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #6 on: 05-07-2011, 22:07:52 »
FYI: New 32 player version has push. Check it out once 2.4 gets release

Offline Slayer

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Re: St lo Breakthrough 32 ( Alternative 64 Player version )
« Reply #7 on: 06-07-2011, 19:07:36 »
My greatest grudge against the 32 mode is the lacking of the Hill, so if maybe a different flag could be left out and the action more centered around the hill, I'd love the 32 mode!