I agree. what's more, 1:1 scaled maps if possible is what I think FH is going for, the less scaled maps give less of a sense of the real battle, and this only gets worse with greater scaling
Imagine Operation market garden vBF42 for instance... that was supposed to be Anheim's street to street lumped up with the armoured advance!!
A map like El Alamein, although very scaled will probably do fine because its as huge as it is, any larger would make it a war sim - So such scales are acceptable as they are as close to 1:1 as is reasonable - Moreso because they allow all factors to bear, air, tanks, infantry and artillery as I can imagine will have been experience in the real thing
I suppose that's the determining factor, the ability to get all factors to bear and in a way that they really should - If a real battle was massive, air support shouldn't be so readilly available i.e the map should either be huge enough to make ground targets far apart or airplanes should be greatly limited....
I think FH2 has learnt alot from FH1 - Even then, a map like Foy was alot less scaled than say, a converted DICE map... And the effect was - and IS, obvious.... Its more immersive
It takes some real game development and project management to make this happen for every single map, be it scaled or unscaled i.e 1:1... These devs are doing a hell of a job