Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32218 times)

Offline THeTA0123

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Re: Project Reality Online testing with 128 players
« Reply #270 on: 04-03-2011, 19:03:53 »
I do see potential for the biggest maps you know

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

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Re: Project Reality Online testing with 128 players
« Reply #271 on: 04-03-2011, 20:03:10 »
Quote
Crete was fail because all the pilots were flying right above the water and landing them on the island, all you have to do is fly uber high in the sky with a SL and it would've been much easier to win that map :/

na that does not work. Bofor can shoot very high, and then one by one drops out, maybe getting shot when he is on the chute, and then he needs to fight alone against 60 people defending 5 flags....

When you land, at least 10 people fight with you: more power/area

Offline psykfallet

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Re: Project Reality Online testing with 128 players
« Reply #272 on: 04-03-2011, 20:03:57 »
Great I'm banned because all focking noobs punish even after I apologize, and theres no way to contact admin.



Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #273 on: 04-03-2011, 20:03:46 »
how is the tag bug doing

is it fixed?

Offline psykfallet

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Re: Project Reality Online testing with 128 players
« Reply #274 on: 04-03-2011, 20:03:01 »
nope



Offline Kelmola

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Re: Project Reality Online testing with 128 players
« Reply #275 on: 04-03-2011, 20:03:33 »
A moment like this calls for a quote from Captain Picard:

Come!

;D Once you go 128, you'll never go back. The intensity of 128 player battles elevates to FH2 to the next level of epicness. Actually seeing infantry manning the trenches (instead of them being empty), an attack wave going "over the top", all the tanks on the map concentrating for one massive push...  *GEEKGASM*

Heck, I would pay a monthly fee to play FH2 like this if push came to shove and the server could not otherwise afford the traffic.

---


About Crete, it is quite possible for Ju's to fly above AAA range which is quite often used on hslan or FHGN. Further options are flying to the very east and actually landing at the safe zones, or keeping a Ju circling beyond AA fire with a SL at the controls, or actually using the Stukas and Bf109's to take out the AAA which I did not see at all during the round. Or maybe the SL's should jump first, or maybe those who survive the initial jumps should establish new fireteams?

Offline Vicious

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Re: Project Reality Online testing with 128 players
« Reply #276 on: 04-03-2011, 20:03:12 »
That was awesome.  8)
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline Tuco

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Re: Project Reality Online testing with 128 players
« Reply #277 on: 04-03-2011, 20:03:08 »
Best round of bocage ever...  ;D  until i ctd.. :'(
If you have to shoot, shoot, dont talk.

Offline Zeno

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Re: Project Reality Online testing with 128 players
« Reply #278 on: 04-03-2011, 20:03:21 »
Bocage is truly epic now! ;D

Offline Oberst

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Re: Project Reality Online testing with 128 players
« Reply #279 on: 04-03-2011, 21:03:16 »
Whaaaaaaaaaaaaaaaaaaaaaaat? Is this real?????? I didnt wanted to play FH tonight, but, well...

I have to see it by my own eyes.

Offline Capten_C

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Re: Project Reality Online testing with 128 players
« Reply #280 on: 04-03-2011, 21:03:31 »
Sh#t what have I missed?  :o  ....logs on to FH2 in haste  :P
LEGENDARY FORGOTTEN HOPE 2 ROUNDS!!! >> https://www.youtube.com/watch?v=2xtJF9fL1YI

Offline Damecos

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Re: Project Reality Online testing with 128 players
« Reply #281 on: 04-03-2011, 21:03:33 »
A very interesting development that's for sure.

PR which has server licenses (eg. altered servers must be passworded) is embracing it officially, whilst FH2 appears to be the complete opposite case.

Offline Rustysteel

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Re: Project Reality Online testing with 128 players
« Reply #282 on: 05-03-2011, 00:03:22 »
Was good fun but how did this come about?

It made the battles ten times more epic just seeing that many people working together, was amazing to see so many panzers on alamein attacking as a group, just brilliant. What do the devs think about this?

Forgot to say I had a CTD on Sidi tonight just wandering how many other people had them and what map

Offline Ts4EVER

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Re: Project Reality Online testing with 128 players
« Reply #283 on: 05-03-2011, 00:03:10 »
What do the devs think about this?

Hard to tell. From what I gather there is a lot of scheming going on, like always.

Offline Capten_C

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Re: Project Reality Online testing with 128 players
« Reply #284 on: 05-03-2011, 01:03:59 »
I had 2 or 3 CTD's, no more than usuall, everything was stable and playable, and my ping was double what it normally is @ around 100.
This was fantastic, will surely carry FH2 to a new popularity. Onwards and upwards!  :)
LEGENDARY FORGOTTEN HOPE 2 ROUNDS!!! >> https://www.youtube.com/watch?v=2xtJF9fL1YI