I'm not so much fan of the idea of putting playersizes up in desert or city, but for maps that have a decent amount of cover and open spaces like St. Lo. Breakthrough it could probably work very well.
Now, it's another story if the maps would be first modified, just adding infantry to desert/small city maps would be a slaughter
wrong, what would be good is:
1. there would higher AT rifles-to-tanks ratio. Similarily for AT grenades whatever
2. Infantry landmines is the greatest threat to tanks, and you now have a lot more of them.
3. Tanks would be supported with more infantry. And hull-MG would be manned more frequent
4. Now there would be someone dedicated to arty spotting, less hurting by having one less combat infantry. (and often good spotters are good infantry)
5. You could afford to spend players flying planes and manning rear MG of stuka.
6. Overall, tanks, planes, trucks... would become much more important. As I am not expecting to have more of those in an expanded server. (the amount we see in FH2 is pretty good)
7. Maps like Cobra would benefit: currently it is possible that half of the US team is on tanks driving from main base, get killed, spawn, drive, get killed. And leaving no infantry to fight the dug-in Germans. And infantry is indeed the most important thing in the map: very often teams who want to win have only a handful of tanks fighting and the so-called tank advantage of US is not there at all.
+1
i would think perhaps an addition of maybe some vehicles would be needed such as transport and maybe a tank or two.. not like a tank destroyer. but a tank.. like a sherman 75 cromwell or panzer 4.
maps that would benifit from the number play rise would be the following with out expanding borders.. and this is only with 50 v50 not 64 v 64.. from a mini map view opinion and by playing maps.
West front
Mount Olympus
Op Cobra
Op Totlaize
PDH
St. Lo
Villers - this one i would actually add a bit more tanks considering it was a major tank engagement with the tiger ace!
Africa
Bardia i think would be much more fun.
Crete big time
sidi rez- would be much more fun too
Giarabub - even though i hate the map..
tobruk
Alam halfa
EL AL
Gazala
Mersa matruh
Adberdeen
mareth line
maps that would need revision/ expanded borders or altered in some form to go to 100 or better
Anctoville- i think it would work well with this map just has to be opend up a bit than what it i maybe another area to penetrate the town?
Tunis
Super charge
Hyacinth
Ramelle
PHL- i think just a bit more open not much
Luttich-
FAIL pocket
Battle Brest- hmm add on more buildings on a larger area?
Lebisey - just a bit more open not much needed imo
port en bessin this is in the air betwen open more up or leave as is.. it might be fine..
Sfakia- i think might needed to be opened
of course this would all need to be tested. but i think if someone figures it out.. a server should just test for a day starting on maps that are just infantry then you go to vehicles. then you keep going and try etc.. this is jsut from a perspective and from experience of playing the maps.. also having more infantry would perhaps open ideas for other weapons make a come back.. cough artillery batteries with heavy deviation COUGH lol..
and side note. WAW maps as some of us know that their maps are already opened up alot for example last campaign goodwood and totalized were opened up.. big maps.. 50 v 50 would be very useful over there. i woudl even go forward in say on those two maps 64 on 64 would be good. opened up maps of course and those numbers in a squad would be fine considering they already got it up to 12 its all how you look at it.