Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32147 times)

Offline Paasky

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Re: Project Reality Online testing with 128 players
« Reply #135 on: 27-01-2011, 13:01:35 »
Thats where the increase of the player numbers per map come in handy

Totalize, cobra, Alam halfa, Gazala

All of these could use extra infantry players.
Thing is, nobody wants to be infantry on those maps.

Totalize sucks as infantry, Cobra sucks as infantry, Alam Halfa is mostly a rapefest for infantry and a kamikaze job at the very best with the AT kits. Gazala can be fun as infantry as long as there are no tanks nearby, which there always are.

So nice ideas but I mostly skip maps like these, die hard infantry player.
With more inf running around = more targets for inf to kill = more fun being inf.
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Offline Fuchs

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Re: Project Reality Online testing with 128 players
« Reply #136 on: 27-01-2011, 13:01:00 »
Thats where the increase of the player numbers per map come in handy

Totalize, cobra, Alam halfa, Gazala

All of these could use extra infantry players.
Thing is, nobody wants to be infantry on those maps.

Totalize sucks as infantry, Cobra sucks as infantry, Alam Halfa is mostly a rapefest for infantry and a kamikaze job at the very best with the AT kits. Gazala can be fun as infantry as long as there are no tanks nearby, which there always are.

So nice ideas but I mostly skip maps like these, die hard infantry player.
With more inf running around = more targets for inf to kill = more fun being inf.
More infantry running around in 5 house 'cities' only brings more targets for the campertanks who sit on a hill and rain the spawnzones with HE.
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Offline kingtiger1891

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Re: Project Reality Online testing with 128 players
« Reply #137 on: 27-01-2011, 13:01:34 »
Time to consider the 2-men-crew tank? ;)

Offline THeTA0123

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Re: Project Reality Online testing with 128 players
« Reply #138 on: 27-01-2011, 13:01:21 »
Time to consider the 2-men-crew tank? ;)
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Offline MaJ.P.Bouras

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Re: Project Reality Online testing with 128 players
« Reply #139 on: 27-01-2011, 13:01:46 »
YES YES YES YES!

Offline hslan.Corvax

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Re: Project Reality Online testing with 128 players
« Reply #140 on: 27-01-2011, 13:01:55 »
Thats where the increase of the player numbers per map come in handy

Totalize, cobra, Alam halfa, Gazala

All of these could use extra infantry players.
Thing is, nobody wants to be infantry on those maps.

Totalize sucks as infantry, Cobra sucks as infantry, Alam Halfa is mostly a rapefest for infantry and a kamikaze job at the very best with the AT kits. Gazala can be fun as infantry as long as there are no tanks nearby, which there always are.

So nice ideas but I mostly skip maps like these, die hard infantry player.

Thats nonsense ! I for example always play infantry on maps like these, just because im fed up with that bullshitty one shot kill paper tank nonsense. Playing infantry on Tank maps, esp. Totalize and Cobra with all the hedges and bushes is ten times more fun than to driver around in a tank and get oneshotsniped over half the map. THAT is was what sucks. Alam Halfa can only get better with more infantry. More infantry on allies side = more people who can kill a tank. More infantry on axis side = more infantry that can go for the flag insdead of the tanks thus reducing the spawnraping from coward tankers.

Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #141 on: 27-01-2011, 13:01:45 »
Thats where the increase of the player numbers per map come in handy

Totalize, cobra, Alam halfa, Gazala

All of these could use extra infantry players.
Thing is, nobody wants to be infantry on those maps.

Totalize sucks as infantry, Cobra sucks as infantry, Alam Halfa is mostly a rapefest for infantry and a kamikaze job at the very best with the AT kits. Gazala can be fun as infantry as long as there are no tanks nearby, which there always are.

So nice ideas but I mostly skip maps like these, die hard infantry player.

I only agree with Cobra. The other maps are awesome for infantry.

About Gazala, maybe it is time to reopen Bir Hakeim ? ;D

Offline Smiles

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Re: Project Reality Online testing with 128 players
« Reply #142 on: 27-01-2011, 13:01:13 »
Lol wtf is wrong with u nay sayers. 128 players would be epic allong with fh2, aslong as its applied on the right times ( like at night when everyone has a hard time getting into a server like hslan). The more players, the more everything. Surely you might get raped, but there is lot more people to take care of the tankers. El al, Totalize, Cobra all would suddely have way more ction and less boring times.
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Offline Fuchs

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Re: Project Reality Online testing with 128 players
« Reply #143 on: 27-01-2011, 13:01:32 »
Thats where the increase of the player numbers per map come in handy

Totalize, cobra, Alam halfa, Gazala

All of these could use extra infantry players.
Thing is, nobody wants to be infantry on those maps.

Totalize sucks as infantry, Cobra sucks as infantry, Alam Halfa is mostly a rapefest for infantry and a kamikaze job at the very best with the AT kits. Gazala can be fun as infantry as long as there are no tanks nearby, which there always are.

So nice ideas but I mostly skip maps like these, die hard infantry player.

Thats nonsense ! I for example always play infantry on maps like these, just because im fed up with that bullshitty one shot kill paper tank nonsense. Playing infantry on Tank maps, esp. Totalize and Cobra with all the hedges and bushes is ten times more fun than to driver around in a tank and get oneshotsniped over half the map. THAT is was what sucks. Alam Halfa can only get better with more infantry. More infantry on allies side = more people who can kill a tank. More infantry on axis side = more infantry that can go for the flag insdead of the tanks thus reducing the spawnraping from coward tankers.
Thats nonsense too. Totalize and Cobra got almost no hedges and bushes, the only tank fest fit for infantry is Villers, where you can actually sneak around. Alam Halfa wont change alot, the number of AT guns does not rise with player numbers and mass waves of sticky bombs might kill a tank but try to get people to use them properly.

Bir Hakeim back on Gazala however, is a great idea. I truely miss that flag.
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Offline Nerdsturm

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Re: Project Reality Online testing with 128 players
« Reply #144 on: 27-01-2011, 14:01:19 »
Totalize has more than enough bushes to allow infantry to move about, Cobra though I agree doesn't have enough cover for a large number of infantry players.

The map I would particularly like to play with a larger crowd is Mareth Line. It doesn't have the emptiness feeling of a lot of the large maps, but having a larger number of players might lead to some actual fights at Toujane and Gabes, or that flag in the very back of the map that is rarely contested at all.

Offline Smiles

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Re: Project Reality Online testing with 128 players
« Reply #145 on: 27-01-2011, 14:01:14 »
Quote
Thats nonsense too. Totalize and Cobra got almost no hedges and bushes, the only tank fest fit for infantry is Villers, where you can actually sneak around. Alam Halfa wont change alot, the number of AT guns does not rise with player numbers and mass waves of sticky bombs might kill a tank but try to get people to use them properly.

Bir Hakeim back on Gazala however, is a great idea. I truely miss that flag.

What i see here is that you suck at gaming? Im always infantry on those maps, and i have no problems with tanks(besides alam).
Your trying to predict gameplay wich youve never ever been close too, even in beta tests you guys are unsure how it would work out with 64 players. one thing maps need more are flags, or bigger flag areas, because as it is now a flag would be infested with players ;D.
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Offline DLFReporter

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Re: Project Reality Online testing with 128 players
« Reply #146 on: 27-01-2011, 14:01:38 »
Everything you guys are talking about is purely hypothetical. Iirc in order to get a map to run well with more players, the amount of statics has to be reduced by quite a bit, thus making the only viable maps for >64players flat desert maps with no towns such as Gazala or El Al.
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Offline Kelmola

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Re: Project Reality Online testing with 128 players
« Reply #147 on: 27-01-2011, 14:01:32 »
Durp you who say that Totalize/Cobra/El Al/Gazala are no fun as infantry.

Also, big maps would still play reasonably well even as is with 128. Though if the cat gets out of the back, the kind mapper should BRING BACK BIR HAKEIM for Gazala, as now there would be enough players to contest it as well.

FH2 SUPPORT FOR 128 NAOUW! ;D

Offline Capten_C

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Re: Project Reality Online testing with 128 players
« Reply #148 on: 27-01-2011, 14:01:36 »
If this can be done, then it should be done.
But done sensibly, if 128 players lags to hell who'd enjoy that?
However keeping the player numbers around the 100 mark or under would be fantastic!  45 v 45? :)
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Offline Sander93

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Re: Project Reality Online testing with 128 players
« Reply #149 on: 27-01-2011, 14:01:19 »
Imo not the player number itself is important, but the squadsizes are. If we can have 8 or even 12 man squads, the squadleader fill finaly have a real tactical input. I just played PR with a friend of mine and we got into a squad that was now big enough to devide ourselfs into fireteams. While we laid down suprressing fire, the other half of our squad went in to flank and finish them. If this all works out, FH2 HAS to include this.