Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32264 times)

Offline Eat Uranium

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Re: Project Reality Online testing with 128 players
« Reply #75 on: 26-01-2011, 22:01:38 »
Reading the thread, I think this is more a server hack and less a client hack.

Offline Hauteclocque

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Re: Project Reality Online testing with 128 players
« Reply #76 on: 26-01-2011, 22:01:58 »
afaik its just another exe, is not the original modified, so no breaking of EULA here, just like the thermal and custom shaders, so not ilegal i think



I'd like to hear the details on this. If you replace the exe entirely with a modiefied exe that contains 99% of the original code it is still an infringement.

Rofl.

You really think we are that silly ? We would do something against the EULA ? Damn.

And why would we give you details ? We keep our secrets secret boy. :P

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #77 on: 26-01-2011, 22:01:29 »
Reading the thread, I think this is more a server hack and less a client hack.

and that means what?
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Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #78 on: 26-01-2011, 22:01:26 »

Offline Eat Uranium

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Re: Project Reality Online testing with 128 players
« Reply #79 on: 26-01-2011, 22:01:35 »
Reading the thread, I think this is more a server hack and less a client hack.

and that means what?
Means that the code is added to the server and not to the client (you are the client).

Offline Torenico

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Re: Project Reality Online testing with 128 players
« Reply #80 on: 26-01-2011, 22:01:57 »
afaik its just another exe, is not the original modified, so no breaking of EULA here, just like the thermal and custom shaders, so not ilegal i think



I'd like to hear the details on this. If you replace the exe entirely with a modiefied exe that contains 99% of the original code it is still an infringement.

Rofl.

You really think we are that silly ? We would do something against the EULA ? Damn.

And why would we give you details ? We keep our secrets secret boy. :P

Just a Question. The guy/team that made this code/hack/feature, you name it, is part of PR Team? As far as i know, he isnt.

Aaand you could give details because we're all part of Battlefield 2 no? I mean, the entire mods Community  ;D sharing is good for health.


Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #81 on: 26-01-2011, 22:01:30 »
It lags at the begining when everyone is in main base, that could mean trouble for smaller maps like in FH2...

Offline Thorondor123

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Re: Project Reality Online testing with 128 players
« Reply #82 on: 26-01-2011, 22:01:39 »
It lags at the begining when everyone is in main base, that could mean trouble for smaller maps like in FH2...
The lag would not be the biggest problem, but the fact that there are 128 players on a small map that quite too small even for 64 players ;)
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Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #83 on: 26-01-2011, 22:01:56 »
It lags at the begining when everyone is in main base, that could mean trouble for smaller maps like in FH2...

taht can be deal away with if you spread teh spawn zones out
« Last Edit: 26-01-2011, 23:01:57 by Neighbor Kid »
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Offline Hauteclocque

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Re: Project Reality Online testing with 128 players
« Reply #84 on: 26-01-2011, 22:01:10 »
Just a Question. The guy/team that made this code/hack/feature, you name it, is part of PR Team? As far as i know, he isnt.

Aaand you could give details because we're all part of Battlefield 2 no? I mean, the entire mods Community  ;D sharing is good for health.

You're playing on the words... ;)
I never said he was part of the team, but the testing is promoted by PR.

By we, I meant we wouldn't let this happen on a licensed server if it was fishy.
« Last Edit: 26-01-2011, 22:01:09 by Hauteclocque »

Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #85 on: 26-01-2011, 22:01:02 »
It lags at the begining when everyone is in main base, that could mean trouble for smaller maps like in FH2...
The lag would not be the biggest problem, but the fact that there are 128 players on a small map that quite too small even for 64 players ;)

I mean even 2km maps ... We have to test this !

Offline Eat Uranium

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Re: Project Reality Online testing with 128 players
« Reply #86 on: 26-01-2011, 22:01:43 »
128 player Gazala 16 plox

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #87 on: 26-01-2011, 22:01:23 »
128 tunis. nao!

Offline :| Hi

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Re: Project Reality Online testing with 128 players
« Reply #88 on: 26-01-2011, 22:01:24 »
EU and I think alike. Imagine, PeB 16, 128 players.  :o

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Offline Kubador

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Re: Project Reality Online testing with 128 players
« Reply #89 on: 26-01-2011, 23:01:04 »
How many 16 player map matches did you guys really play? Not many people play them. And no server would play maps that don't play well with 100+ players. Stop trollin'