Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32172 times)

Offline G.Drew

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Re: Project Reality Online testing with 128 players
« Reply #60 on: 26-01-2011, 20:01:59 »
And on the day my PC is fubar aswell, nevermind, it couldnt run PR in its current setup anyway :P
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Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #61 on: 26-01-2011, 20:01:26 »
Vehicles are working now ! Amazing !

Offline Kubador

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Re: Project Reality Online testing with 128 players
« Reply #62 on: 26-01-2011, 20:01:11 »
I am really wondering about legal issues here and how they did it without breaking the sauce code? Still, the way things stand right now, it looks very promising. 108-110 players for FH2 would fit best.

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #63 on: 26-01-2011, 20:01:52 »
why dont we not worry about legal stuffings for now and hope that it works well first.. in PR thwen throw it in FH!
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Offline kettcar

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Offline [130.Pz]S.Lainer

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Re: Project Reality Online testing with 128 players
« Reply #65 on: 26-01-2011, 20:01:04 »
wake me up if they actually makes it you know playable  :-\

Wake up!  Sorry you had to wait a couple hours.   ;)
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Offline IrishReloaded

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Re: Project Reality Online testing with 128 players
« Reply #66 on: 26-01-2011, 20:01:18 »
128 players running with tanks and helis, smooth for me and ping was okey!
We will see where this will lead to.


edit: why is it illegal?
« Last Edit: 26-01-2011, 20:01:02 by eXavs IrishReloaded »

Offline kummitus

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Re: Project Reality Online testing with 128 players
« Reply #67 on: 26-01-2011, 20:01:01 »
If they've hacked the source code what is some copyright protected stuff
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Offline Paasky

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Re: Project Reality Online testing with 128 players
« Reply #68 on: 26-01-2011, 20:01:02 »
Like EA gives a shit. Hell they've already removed all copyright protection with v1.5.
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Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #69 on: 26-01-2011, 21:01:11 »
this is so epic its not even funny.. its so awesome.. oh and who ever sai it would never happen FUUUUUUU.. IT WORKS AND IT WORKS JUST DANDY!!!! 
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Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #70 on: 26-01-2011, 21:01:05 »
afaik its just another exe, is not the original modified, so no breaking of EULA here, just like the thermal and custom shaders, so not ilegal i think


Offline Desertfox

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Re: Project Reality Online testing with 128 players
« Reply #71 on: 26-01-2011, 21:01:02 »
Sounds pretty sweet, this could make modding more interesting to say the least.

Offline Dukat

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Re: Project Reality Online testing with 128 players
« Reply #72 on: 26-01-2011, 21:01:57 »
afaik its just another exe, is not the original modified, so no breaking of EULA here, just like the thermal and custom shaders, so not ilegal i think



I'd like to hear the details on this. If you replace the exe entirely with a modiefied exe that contains 99% of the original code it is still an infringement.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #73 on: 26-01-2011, 21:01:44 »
its like the FH2 exe, or the current PR exe, IIRC it does some changes on the fly, so each time you close the game the original exe is still there.

dont mind me, i dont know the details xD

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #74 on: 26-01-2011, 21:01:55 »
i hope FH devs are looking into this stuff
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